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 Assassin's Creed Valhalla

Yan · 92 · 6140

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En ligne Yan

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Ya pas vraiment de sidequests dans le jeu comme les autre AC,c plus des rencontres que tu fais avec des personnages et c vtaiment random. Mais à part les animaux légendaire que te pas oubliger de tuer,te pas obligé de chasser (c vraiment pas comme un Far cry)


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Hors ligne iZer

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Grosse patch demain pour améliorer les performances de Valhalla. Surtout sur Séries X|S.

Spoiler: ShowHide


Patch Sizes :

Xbox Series X|S: ~5.3 GB
Xbox One: ~4.9 GB
PlayStation 5: ~2.5 GB
PlayStation 4: ~4.1 GB
PC: ~4.3 GB


Check out the most notable changes with 1.0.4 below.

CONTENT

Graphics/Performance Mode Introduction

Added an option to the game that allows players to choose between Performance or Visual Quality.

Feature breakdown:

- This option is available for Xbox Series X|S & PlayStation 5.
- Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
- Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
- Default values since the launch of the game are as follows:
Xbox Series X / PlayStation 5: Performance
Xbox Series S: Quality


Miscellaneous

- Added a new background image to the title screen.
- Added various VFX to enhance visuals.
- Added an option that will automatically assign all nodes on the path when acquiring a central skill.
- Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
- Added a warning when switching from a language that supports TTS to one that doesn't.
- Sliders can now be moved with left/right arrows on M&K and controllers.
- Increased fabric limit to 82.
- Added fabric to traders once the settlement has reached Level 6.
- Added offering altar requirements to the world map.


Balancing

- Updated gear quality and gear to their correct values.
Added Assassination damage stats on the character stats page.
- Removed duplicate gear from inventory.
- Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
- Heavy attack modifiers will no longer be applied to range attacks.


Game improvements


Performance and Stability


- Improved stability and performance.
- (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
- (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.


Save Games

Corrected some instances where Load Game would not display save games correctly.
Renamed Cloud saves to make them more distinguishable from regular saves.
Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”
Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
Added a notification when a cloud save retrieval has failed.


Graphics, Audio, Animation

Addressed various graphical issues across the board.
Addressed various FX issues.
Addressed various instances of clipping issues.
Addressed various visual issues with Eivor's cloak.
Addressed various instances of player or NPC animation issues.
Addressed various audio issues.
Addressed various lighting issues.
Shadow resolution on High will now use correct values.


World

Addressed various texture or object placement issues.
Addressed some instances where the player could become stuck in specific locations.
Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
Crows will no longer randomly fall from the sky in Asgard. *Bad omens, huh?*


Gameplay, Combat, AI

Addressed various bow-aiming issues.
Improved NPC and Boss behavior across the board.
NPCs will now react to the player stealing...so think twice before stealing!
Addressed an issue where dogs would start levitating when Eivor starts to pet them.
Blocking Springald projectiles will now consume stamina, as intended.
Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
Zealots will no longer heal themselves while in player vicinity.
Guards who clearly saw Eivor shoot their ally will now turn hostile. *presses emergency button*
Guards will now hear the impact of dead bodies dropping to the ground.
Improved guard reactions to whistling.
Improved disguise behavior in distrust zones.
Shooting bows from the Longship now consumes arrows.
Players will now be able to air-assassinate sleeping NPCs. *Savage...*
Improved fish-reeling behavior.
Addressed an issue where the horse wouldn't use the gallop animation in combat.
The crowd will now cheer during drinking games. *You better.*
Reworked sliding mechanic.


Quests, World Events, Side Activities


Addressed an issue where the assassination sequence wouldn't play for some targets.
Addressed various texture issues during cutscenes.
Addressed various issues with quests or world events that prevented players from completing them.
Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - *you're drunk, go home.*
Sub quests will now display the correct "Part of" parent quest.
The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
Increased frequency of experienced travelers.


User Interface / HUD

Addressed various issues with the User Interface/HUD.
Addressed various localization issues.
Addressed various Mouse- and Keyboard-related input issues
Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
Experienced travelers are now highlighted on the world map and on the compass when in proximity.
Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.
Increased Odin's Sight radius and enemies will now be highlighted for longer. 👁️👄👁️
Improved radius in which Synin reveals keys.
Reduced Synin's view distance of materials.
Improved the objective beam behavior.
Settlement building beams can now be seen using Odin's Sight.
Improved enemy target-lock mechanic.
"Sell all trinkets" will now be greyed out after all trinkets were sold. *Cha-ching!*
Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
Regular brightness settings will no longer apply to HDR exposure settings.
The Codex will no longer foreshadow or spoil some events.
(A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.
(A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.


Abilities and Skills

Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.
Ally NPCs or horses can no longer trigger body traps. *Some people just want to see the world burn, huh?*
Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
Flaming powder traps will now explode when walking over the arrow.


Raids

"Force Open" will now be displayed correctly even if nearby allies are in combat.
Addressed an issue where allies would not help Eivor to open a door during Raids.
Allies will now return to the longship once a raid is complete.
Added a timer until players can restart a raid that was just completed.


Photo Mode

Effect values can now be adjusted with arrow keys or WASD.
The no-filter option will now work correctly.
The Territory panel is no longer displayed in Photo Mode.
Changing filters will now work as intended.
Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
Snow FX will now center to the camera instead of the player in Photo Mode.


System

(PC) Updated readme files to show correct PC specifications.
Added additional checkpoints to some boss fights.
Addressed an issue that led controllers to vibrate constantly.
Addressed an issue where players could become stuck in a black screen after closing the menu with start.
(PC) Updated the autodetect config for Nvidia Geforce 1650 S.


 8)
XSX: NHL 21
PS5: Marvel Avengers, Assassin's Creed Origins, Genshin Impact.


En ligne Yan

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Après 102h j'ai enfin fini le jeu lol (avec le best ending je crois pour Eivor même si va falloir les dlc pour voir sa vrai fin je penses)
C'était cool de voir que l'histoire qui ce passe en 2020 avait enfin de l'importance (c'était pas le cas depuis le 3 selon moi) mais holy shit que c'etait n'importe quoi la fin lol Quoique c pas mauvais non plus

Spoiler: ShowHide
J'aime ben l'idée que Loki soit le prochain gros méchant de la série mais j'espère juste que Ubi vont pas chier ça comme ils ont fait avec Juno.Et curieux de voir ce qu'ils vont fair avec Layla et Desmond qui sont pogner dans machine et comment ils vont aider


Mais fuck que ça doit être compliqué le modern stuff pour les joueurs qui ont jamais jouer au vieux AC.Rendu la Ubisoft devrait juste fair un reboot sinon ça va devenir comme Kimdom Heart lol

Anyway c'était vraiment bon,et le système de combats était moin pire que je pensais mais j'espère juste que Ubi vont un peu prendre exemple sur Ghost Of Tsushima la dessus.Ya juste aucun challenge et te carrément OP à fin.
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Hors ligne IRON

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jai un genre de bug, et une petite recherche je ne suis pas le seul. Genre jai tuer un type et sur sont cadavre il y a un loot que je doit prendre c'est une richesse "wealth" à ramasser. mais impossible de le prendre.. et si je trimballe le cadavre le vaisseau de lumiere gold le suis partout lol

semblerait pour certain il ont continuer dans la quetes principale et apres un certain temps le type a respawn et ils ont pus prendre la richesse.. mais bon jespere que cela va etre aussi mon cas


Hors ligne Osiris119

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Jeu de marde!!!!
Je pèse sur le bouton xbox pour voir l’heure BOOM le jeu ferme, bon j’ai frappé quelque chose j’imagine je repart le jeu humm je suis pu a meme place. Toute mes saves dates du 25 decembre du 24. J’ai perdu 15-20 heure de jeu.


Hors ligne transcape

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:(

Ça m’est arrivé ça aussi, mais en 2013-2014 avec Black Flag...  en fait c’était un bug de synchronisation des saves, car c’était carrément revenu à 0% mon progress.

Un genre de bug typique des AC on dirait?

heureusement que ça m’a tenté de recommencer, mais maudit que c’est plate quand ça arrive.
« Modifié: 29 Décembre 2020, 20:42:11 pm par transcape »
Playing:
-Assassin’s Creed Valhalla (Xbox)
-Yakuza: Like a Dragon (Xbox)
-The Last of Us part II (PS4)


Hors ligne IRON

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ben weyon dont. c'est majeur comme bug ca ! sa fait perdre les saves games sa pas de maudit bon sens. .. et ? meme si on save régulièrement cela changera rien si jamais ce bug revient ?

personne est a l'abris genre ?    :-[


En ligne Yan

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De ce que je comprend cte problème est surtout sur Xbox.Watch Dog Legion avait ça aussi bizarrement

Perso en 102h de jeu sur PS5 j'ai eu un crash qui a geler ma console et une sidequest impossible à faire à cause qu'un NPC était pu la et that's it
Bref c rien comparé à Cyberpunk lol

Anyway ben hate au 1er DLC


« Modifié: 30 Décembre 2020, 09:38:57 am par Yan »
Ma chaine YT
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Hors ligne Quito

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J'ai 28 heures de jeu ^^
J'arrive pas à retourner sur aucun jeux la.
.
Je suis pogné sur mon jeu de carte nul(ma fille l'appel de meme)
Pigeon pigeon pigeon pigeon pigeon pigeon pigeon
http://www.youtube.com/watch?v=dsqeGLBq5tQ



Hors ligne Quito

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en gros ,,,, je veux ben retourter aur ac mais mon jeu de carte nul..prend tout mon temps
Pigeon pigeon pigeon pigeon pigeon pigeon pigeon
http://www.youtube.com/watch?v=dsqeGLBq5tQ


Hors ligne IRON

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jai 40 heures de fait et jai seulement 2 territoires alliés a mon clan... il est asser long le jeux !.

mais jai pas le feeling detre un assassin... en étant viking et faire du pillage.. etre stealth na pas trop dimportance contrairement aux autres opus.