[Xbox] Gros update pour Forza Motorsport 7

iZer · 7 · 1188

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Les prize crates sont maintenant chose du passé. Le système de prize crates a été remplacé par un nouveau Race Shop qui permet aux joueurs d'acheter des voitures, race gear et mods avec des crédits et ce shop refresh tout les 6 minutes.

Ils ont aussi changé 3 points dans leur système de collisions:

1) We’ve improved energy dissipation between bodies, as well as the way tire friction is calculated during a collision. This is a global change, which results in “softer” collisions, where collisions absorb energy and the collision impulse happens over a longer period of time.

2) In multiplayer events, collisions are now resolved locally and blended when the game receives an update from other player(s) in the same multiplayer match. Effectively this means that multiplayer collisions now work like single-player collisions, even in high-latency scenarios.

3) A new Collision Assist setting scales the amount of body rotation a car can impart on another car in a crash. Players can choose to turn the Collision Assist on or off and players will have the option to create lobbies that use this assist (or ones that do not). This collision assist is meant to curb griefing; and a car hit by a car with this assist engaged will also receive the assist.

Liste des corrections de l'update:
Spoiler: ShowHide
Fixed an issue where Drift leaderboards were only viewable in the post-race screen of a Drift game type event.
Fixed an issue where, when entering the Auction House via Message Center and then returning to Message Center with the “B” button, the only available tab would be the Auction House.
Fixed an issue where player who purchased FM7 VIP pack would receive a “Failed to Acquire VIP Rewards” message after entering the title.
Fixed an issue where, when taking a photo of a car in ForzaVista mode and then returning to the Message Center from the main menu, all tabs and messages would be missing.
Added an available Reward Count to Driver Level Rewards screen.
Fixed starting location on Spa-Francorchamps track map during the pre-race UI scene.
Fixed an issue where suspension values would max out after tuning while in Test Drive.
Fixed an issue where entering Photo Mode with a wheel and then exiting the mode with a controller would cause both wheel and controller to lose all racing functionality.
Re-aligned UI elements in Digital Speedometer HUD option.
Fixed an issue in Message Center where navigating between tabs using a mouse does not change what messages are being viewed.
Fixed an exploit in drift Rivals events, where players could post a combined 2-lap score to the leaderboard.
Fixed an exploit where, when a player car’s PI was higher than the race restrictions, players could homologate car to stock parts and start the race without losing upgrades.
Fixed an issue where a player would attempt to install a valid tune from the pre-race screen and would be met with an “illegal tune” message.
PC players can now enter the main menu by clicking the mouse on the Start Screen.

Fixed an issue where using the “Enter” key on a keyboard while voting for the next track in multiplayer would also inadvertently select the highlighted option on the background menu.
In Open Drift Track Day hoppers, tracks no longer specify a lap count to complete the race.
Fixed an issue in Multiplayer: Unlimited Drag where countdown HUD was missing “0” numeral in front of “3” and “2” during “3, 2, 1” countdown.
Fixed an issue where PC players could not use the mouse to change race grid order.
Fixed an issue where a player who was kicked from a lobby after finishing a race will have his/her Gamertag missing from the race ticker/race telemetry/distance ahead HUD screens.

Fixed an issue where Drivatar opponents consistently drive off track on certain tracks, including Rio Full Circuit and Mountain Circuit, Alps Festival Circuit and Stadtplatz, and Sonoma Short Circuit.

Corrected name consistency issues in the game for the 2016 Honda Civic Type R and the 2016 Jaguar F-Type Project 7 Forza Edition.


Fixed a Free Play exploit where players could race against cars in much lower divisions by upgrading their car while the track was loading or after the track was loaded.
Fixed an issue where, in Free Play, when restricting races to certain makes and models, no Drivatar cars would be present in the race.
Fixed an issue where setting Track Scenario to Rain does not auto set Start Race Scenario to rainy weather when in Test Drive.
Fixed an issue where players could control the car during the standing start cinematic in a Free Play race.
Corrected the name of a HUD tab in a Free Play drift event from “Race Time” to “Drift Score.”

Fixed an issue on PC where players could not select the large “previous/current color” tile with a mouse.
Fixed an issue where Car Select/All Cars tile was inconsistent with Buy and Rent Car tiles in other parts of the game.

In Spectate mode, distance gaps for cars that are more than one lap behind the leader are now correct.
Fixed an issue in Spectate mode where, when turning on and off the ticker in a race with less than four racers, the ticker animation would behave unexpectedly.
Fixed an issue in Spectate mode, where the Race Banner would not fade out and in properly if turned off and on.
Fixed an issue where, while in Spectate, changing the car results in the mini-map moving slightly when zoomed in.
Improved mouse and keyboard functionality when navigating Spectate menus.

Un pack gratuit pour célébrer les 50 ans de Hot Wheels est maintenant disponible. Ce pack ajoute 7 voitures.


- 2011 Hot Wheels Bone Shaker
- 2017 Hot Wheels Rip Rod
- 1969 Hot Wheels Twin Mill
- 2005 Hot Wheels Ford Mustang
- 1969 Hot Wheels Chevrolet Camaro Super Sport Coupe 50th Anniversary Original Version
- 1970 Hot Wheels Chevrolet Corvette ZR-1 50th Anniversary Original Version
- 1963 Hot Wheels Volkswagen Beetle 50th Anniversary Original Version

Et, si vous l'avez manqué, ils ont aussi sorti un autre pack gratuit avec 2 Porsche au mois de juillet:

1971 Porsche #23 917/20
2019 Porsche 911 GT3 RS

« Modifié: 04 Août 2020, 23:56:29 pm par iZer »
PS5: Marvel Avengers, Assassin's Creed Origins, Genshin Impact.

Hors ligne transcape

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Hors ligne Quito

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Jme disais la même chose
Wtf out du game pass
Pigeon pigeon pigeon pigeon pigeon pigeon pigeon

Hors ligne Yan

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C'est surment une question de licences et vu le peu de monde qui jous a Forza 7 ça vaut pas la peine pour MS de sortir le cash

Hors ligne iZer

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Depuis quand les exclu Microsoft s’en vont du GP?

License expiring

L'an prochain ça va être au tour de Forza Horizon 4.
PS5: Marvel Avengers, Assassin's Creed Origins, Genshin Impact.

En ligne Darkman

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C'est assez étrange, parce que Need for Speed Rival est encore disponible.

Peut-être qu'avec beaucoup de constructeurs, Turn 10 négocie qu'un deal de 4 ans par jeu.