Auteur Sujet: Red Dead Online  (Lu 2813 fois)

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En ligne Yan

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Re : Red Dead Online
« Réponse #40 le: 30 Novembre 2018, 17:14:15 pm »
Fallait s'y attendre
Hier a fin toute les animaux avait disparus sur la map lol

Hors ligne Jason Frost

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Re : Red Dead Online
« Réponse #41 le: 30 Novembre 2018, 18:51:12 pm »
lol, Cripps est complètement viré fou!

Le jeu arrête pas de me dire:
"Cripps has packed up your Camp. Use the Player menu to set it up again."
"Cripps pitched your Camp at [X]."
"Cripps has packed up your Camp. Use the Player menu to set it up again."
"Cripps pitched your Camp at [X]."
"Cripps has packed up your Camp. Use the Player menu to set it up again."
"Cripps pitched your Camp at [X]."
et ainsi de suite...

Hors ligne IRON

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Re : Red Dead Online
« Réponse #42 le: 01 Décembre 2018, 05:39:13 am »
on peux tu refaire le personnage dans l'online officiel "non beta" ?

Hors ligne Jason Frost

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Re : Red Dead Online
« Réponse #43 le: 01 Décembre 2018, 10:17:36 am »
on peux tu refaire le personnage dans l'online officiel "non beta" ?
On sait pas grand chose sur "l'après beta", c'est même pas sûr qu'on garde notre rank et nos stats en plus...

Sans joke, à date on sais même pas quand le beta va terminer ou s'il va réellement se terminer un jour. Peut-être que RDO va toujours être en phase perpétuelle de beta, mais avec du nouveau contenu ajouté à tout les X mois, lol.

En tout cas, tu peux déjà supprimer ton personnage et le refaire dans le beta, alors t'as rien à perdre si tu veux en créer un nouveau tout de suite, ton argent et ton or va être transféré au prochain personnage que tu vas faire.

En ligne Yan

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Re : Red Dead Online
« Réponse #44 le: 01 Décembre 2018, 14:49:52 pm »
Faut vraiment qu'ils ajoute des serveur PVE.Me fair attaqué pendant que je chasse au millieu de nul part par 3 autres dude ca commence a fair chier
Ca et un mode free aim

Hors ligne Jason Frost

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Re : Red Dead Online
« Réponse #45 le: 02 Décembre 2018, 11:21:29 am »
Faut vraiment qu'ils ajoute des serveur PVE.Me fair attaqué pendant que je chasse au millieu de nul part par 3 autres dude ca commence a fair chier
Ca et un mode free aim
Faudrait qu'il mettre un genre de nouveau mode passif à Red Dead Online, mais un peu différent de celui de GTA Online.

Par exemple, on pourrait utiliser nos armes sur les ennemis (juste les NPCs qui nous attaquent) et les animaux, mais les autres joueurs ne seraient pas capable de nous tuer et on serait pas capable d'attaquer les autres joueurs non plus.

Ou simplement laisser les joueurs pourvoir jouer dans des sessions privées, comme sur invitation seulement ou rien qu'entre amis, ça serait parfait quand on veut juste chasser.

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Re : Red Dead Online
« Réponse #46 le: 03 Décembre 2018, 10:42:48 am »
fait chier cela arrive souvent lorsque je veux faire une mission d'un iconnue. tout le monde disparait de la map et je peux meme pas faire la mission car il y a plus aucun repere sur la map.. je reloadait la map pour revenir dans le serveur et je perdait mes peaux de chasse etc " car le bug ma empecher de saver en quelque sorte )

jai trouver un truc.. faut juste revenir au camp . se reposer puis la map est senser revenir a la normal ... cest le seul moyen jai trouver pour "canceler" une mission

En ligne Yan

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Re : Red Dead Online
« Réponse #47 le: 03 Décembre 2018, 11:43:47 am »
J'ai presque 2000$ et 4 lingot de gold,j'espère que je vais pas toute perdre à fin de la bêta lol

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Re : Red Dead Online
« Réponse #48 le: 03 Décembre 2018, 12:13:39 pm »
the fuk 2000 $ ?

chu lvl 10 pis jai genre 200 $

En ligne Yan

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Re : Red Dead Online
« Réponse #49 le: 03 Décembre 2018, 12:32:05 pm »
La pêche et j'ai restarté le jeu 2,3 fois après fais toute les missions
L'argent reste avec tout tes nouveaux personnages et tu fais minimum 400$ à chaque fois (pas loin de 500 si tu fais les trésors apres) avec les 7 missions principal


Hors ligne Jason Frost

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Re : Red Dead Online
« Réponse #50 le: 07 Décembre 2018, 14:02:34 pm »
https://twitter.com/RockstarGames/status/1070730364459646977

15 Gold Bars et 250$ à tous ceux qui ont participé au beta de Red Dead Online lors des 10 derniers jours (du 27 novembre au 6 décembre).

Hors ligne Jason Frost

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« Réponse #51 le: 14 Décembre 2018, 14:47:07 pm »
Y'a eu 2 patches cette semaine, mais c'était juste pour des fixes, rien de nouveau ou d'intéressant:

RDR2 Title Update 1.04 Notes (PS4 / Xbox One)
Spoiler: ShowHide
Red Dead Online Beta General / Miscellaneous – PS4, Xbox One
•General stability improvements
•Fixed the issue where players removing an injured horse from the stables without healing it would result in the Scrawny Nag appearing when whistling for their horse
•Fixed an issue where players could not exit the house in the Mission ‘Love and Honor’
•Fixed an issue where players would be unable to load beyond 90% in the Red Dead Online beta unless they entered Story mode first
•Fixed an issue where players could become stuck at a black screen after a Posse leader quit the lobby in the mission ‘Love and Honor’
•Fixed an issue where players could crash to the Xbox Home screen when resuming from a suspended state after connecting to Xbox Live services
•Fixed an issue where players could be kicked from Rockstar game services with error 0x99395004 after completing part 2 of the mission ‘Honor Among Horse Thieves’


RDR2 Title Update 1.05 Notes (PS4 / Xbox One)
Spoiler: ShowHide
Red Dead Online Beta General / Miscellaneous – PS4, Xbox One
•General improvements to fix game stability, save data and to address exploits.


Et encore des bonus pour ceux qui jouent au beta:
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Red Dead Online Beta Status Update (Dec 14)

We'd once again like to acknowledge our incredible Red Dead Online community for their continued support, patience and detailed feedback during this beta period. Here are some new details on the latest updates to the Red Dead Online Beta, along with a few things to look forward to:

Title Update 1.05 has been released addressing general improvements to fix game stability, save data and to address exploits.

Gold Gift: As a thank you for your ongoing support, we are awarding everyone who has played from the Red Dead Online Beta launch through this Thursday, December 20th with a gift of 15 additional gold bars. The awards will begin rolling out today and if you haven’t experienced the Red Dead Online Beta yet, play by Thursday, December 20th for eligibility. All gold bar gifts should be delivered by Monday, December 24th. Keep an eye out for an alert screen when entering the Red Dead Online Beta to confirm the gift.

Cash Gift: As an added thank you to players who pre-ordered Red Dead Redemption 2, and those who purchased either the Special or Ultimate Edition, we are awarding additional RDO$ gifts. These will be active starting Friday, December 21st and are automatically added to your character’s balance the next time you play Red Dead Online during the Beta and permanently afterwards:

• Special Edition Owners: RDO$100
• Ultimate Edition Owners: RDO$1,000
• Everyone who pre-ordered: RDO$100 (in addition to Ultimate and Special Edition gifts)

Store: Is now accessible in-game. As always, if you experience any technical issues at all with any purchases, please head to https://support.rockstargames.com for help; and if you have any user experience issues or feedback to provide, please submit to the www.reddeadonline.com/feedback website.

Upcoming Updates to the Red Dead Online Beta: We have been poring through incoming community input and suggestions and are working on updates for early 2019 to address many popular bits of feedback including some new anti-griefing measures in the works and other updates to improve gameplay balance. We are also working on lots of new features, modes and additional Red Dead Online gameplay content updates that we are very excited to share more about in the new year.

Thank you again to all Red Dead players worldwide for your amazing support and feedback contributions. Please stay tuned for more info in the coming weeks and months.


https://www.rockstargames.com/newswire/article/60762/Red-Dead-Online-Beta-Status-Update-Dec-14

Ça bien l'air que y'aura pas de gros changements avant le début de 2019...

En ligne Yan

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« Réponse #52 le: 14 Décembre 2018, 16:23:30 pm »
C vraiment de la marde côté PVE
Je veux ben continuer à jouer mais je suis vraiment ecoeurer de refaire les 8 même missions tout le temp

Et la majorité des strangers quests marche toujour pas
J'espère vraiment une grosse update le mois prochain

Hors ligne IRON

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« Réponse #53 le: 15 Décembre 2018, 05:33:43 am »
son pas presser a ajouter du contenue dans le mode online  :-[

j'taveille de deleter le jeux il prend de la place pour rien

Hors ligne transcape

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« Réponse #54 le: 15 Décembre 2018, 09:47:37 am »
Ça a l’air très « barebones » à date, c’est à dire pas bcp de contenue, mais tout comme GTA online, ça l’a prit une bonne période d’adaptation et c’était loin d’être parfait au début.

Moi c’est le PvP que j’ai surtout entendu parlé en mal, je savais pas que le PVE pouvait devenir boring aussi à la longue.

Vraiment pas aussi pire que Fallout 76, Jsuis certain
Playing (100% J-RPGs)
-Final Fantasy VIII PS1
-Shining Resonance Refrain XB1
-Persona 5 PS3

En ligne Yan

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« Réponse #55 le: 15 Décembre 2018, 09:59:21 am »
Bah le pvp est juste mauvais a cause du auto aim

Hors ligne Jason Frost

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« Réponse #56 le: 15 Décembre 2018, 17:21:22 pm »
mais tout comme GTA online, ça l’a prit une bonne période d’adaptation et c’était loin d’être parfait au début.
What? Red Dead Online est vraiment, mais vraiment pas comparable à GTA Online à ses débuts.

La journée même que GTA Online a été mis en ligne, on avait déjà des centaines de missions à faire, plusieurs modes de jeu et plein d'autres choses comme contenu:
- Les Contact Missions (celles de Lamar, Gerald, Simeon, Ron, Trevor, Lester et Martin)
- Les différents types de Deathmatches (Standard, Team et Vehicles)
- Les différents modes de Races (Lap Races, Point to Point Races, GTA Races et Rally Races) pour les différents types de véhicules (Land Races, Air Races, Water Races et Bike Races)
- Les Survivals (10 vagues d'ennemis à éliminer)
- Les Versus Missions (missions compétitives en équipe)
- Les courses de Parachutes
- Les premiers Random Events du Freemode (la liste de véhicules à Simeon, les véhicules à détruire de Gerald, les véhicules en high priority de Simeon, les armored trucks à voler, les crate drops et les special crate drops)
- Les Impromptu Races (en Freemode)
- Les Appartements et les Garages à acheter
- Les différents Sports à jouer (Golf, Tennis, Arm Wrestling, Darts et Shooting Ranges)
- Et sûrement une panoplie de shits que j'oublie aussi...

Red Dead Online a absolument rien à offrir à côté de tout ça.

Hors ligne IRON

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« Réponse #57 le: 16 Décembre 2018, 06:58:33 am »
exact , je m'attendais a retrouver tout ca sur red dead online cela explique grandement ma déception

Hors ligne iZer

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« Réponse #58 le: 16 Décembre 2018, 11:22:34 am »
exact , je m'attendais a retrouver tout ca sur red dead online cela explique grandement ma déception

Je suis aussi déçu du Online en ce moment. De GTA IV à RDR et ensuite à GTA V, le Online à toujours évolué mais là c'est un step back pour RDR 2. Je m'attendais à plus comme des random events comme dans le single, pouvoir mettre la tête des autres joueurs à prix, un campement beaucoup plus poussé et qui se promène pas sans raison...

Le Online de RDR était plus plaisant à sa sortie. On va espérer que la version 1.0 va nous surprendre. Le beta est p-e juste un appetizer avant le vrai Online?

Je peux rêver...  :roll
XBO: NHL 19, Forza Horizon 4
PS4: Assassin's Creed The Ezio Trilogy, Assassin's Creed Origins, Project Cars 2
PS3: Star Wars The Force Unleashed Ultimate Sith Edition

En ligne Yan

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« Réponse #59 le: 16 Décembre 2018, 12:25:52 pm »
J'aimerais ben avoir de l'interaction avec les npc aussi comme dans le solo.
Et les seul randoms events c'est des juste embuscades.Ce serait cool d'avoir autre chose parfois
Le système de camping est vraiment mauvais aussi..Laisser moi camper ou je veux criss


« Modifié: 16 Décembre 2018, 12:28:15 pm par Yan »

Hors ligne Jason Frost

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« Réponse #60 le: 16 Décembre 2018, 14:55:12 pm »
Le Online de RDR était plus plaisant à sa sortie.
Moi aussi, je me souviens de ça.

J'pense aussi que la nouvelle génération de joueurs aide pas trop à notre appréciation de l'experience, non plus.

En 2010, on pouvait se promener et passer des heures sans se faire attaquer ou tuer dans le multiplayer de Red Dead Redemption, les joueurs étaient un peu plus sociable si on peut dire.

Mais maintenant avec Red Dead Online en 2018, on dirait qu'aussitôt qu'un joueur voit de quoi bouger autour de lui il faut qu'il se mettre à tirer dessus et qu'il le tue, ça finit toujours en fusillades peu importe l'endroit où on est...

Hors ligne la coupe

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« Réponse #61 le: 16 Décembre 2018, 15:03:18 pm »
Mais maintenant avec Red Dead Online en 2018, on dirait qu'aussitôt qu'un joueur voit de quoi bouger autour de lui il faut qu'il se mettre à tirer dessus et qu'il le tue, ça finit toujours en fusillades peu importe l'endroit où on est...

Blame battle royale

En ligne Yan

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« Réponse #62 le: 16 Décembre 2018, 17:15:37 pm »
C'est sur que R* va fair des serveurs PVE,je peux pas croire

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« Réponse #63 le: 17 Décembre 2018, 02:10:09 am »
Blame battle royale
Tellement.

Le jeu offre parfois des évènements dans le freemode, y'en a un qui s'appelle King of the Castle ou de quoi du genre et l'objectif c'est de juste rester le plus longtemps dans une zone désignée.

Sauf qu'à toute les fois où j'y ai participé, le monde faisait seulement que s'entre-tuer à la place d'aller dans la zone pour gagner de points.

Je peux pas croire que la plupart des joueurs sont pas capable de lire de simples instructions qui s'affichent à l'écran et ainsi comprendre le but de l'event.

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« Réponse #64 le: 10 Janvier 2019, 16:23:09 pm »
Pas grand chose d'intéressant pour aujourd'hui, juste un nouveau mode de jeu qui a été activé, mais ça dit qu'il va y avoir bientôt différentes mises à jour qui vont apporter plusieurs changements à Red Dead Online:
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Red Dead Online Beta Update

Play New Gun Rush Mode Now, Plus More to Come



A big thank you to everyone who has taken part in the Red Dead Online Beta over the holidays, and especially to those who have taken the time to provide us with their feedback. Please keep it coming - Red Dead Online will stay in beta for a few more months yet as we have many more new gameplay features to add across the board as well as further changes to improve, stabilize and refine the overall experience.

Today’s update to the Red Dead Online Beta introduces Gun Rush, where you’ll put your survival instincts to the test, gathering weapons and ammunition while the play area shrinks in this new mode for up to 32 players. Available to play now in Free-for-all and Team variations, where the last one standing wins.

More updates are coming soon including new Races and Showdown Modes and new clothing and emotes, as well as some additional changes based on player feedback including:

• Daily Challenges: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.
• Law and Bounty Upgrades: Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.
• Parley Changes: We’re making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.
• Proximity-Based Player Blips: Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we’re also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance.

More to Come
We are working on lots of new content that we will be releasing this year. Just a few of the updates in the works are:

• All-new missions to build on your Story in A Land Of Opportunities – from previously established characters like Horley and Jessica LeClerk, and some new ones as well.
• A range of Dynamic Events throughout the world
• Lots of new competitive modes including new Showdown Modes and Races
• Plus new weapons and clothing, and lots more that we’re not quite ready to announce just yet…

Xbox One players can also now access the Red Chestnut Arabian Horse, Alligator Skin Ranch Cutter Saddle and the High Roller Double-Action Revolver in the Red Dead Online Beta.

Stay tuned to the Rockstar Newswire for the latest information on the Red Dead Online Beta and please continue to submit feedback to the www.reddeadonline.com/feedback website.


https://www.rockstargames.com/newswire/article/60804/Red-Dead-Online-Beta-Update

En ligne Yan

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« Réponse #65 le: 10 Janvier 2019, 17:52:33 pm »
L'impression qu'ont aura rien de big avant un boute

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« Réponse #66 le: 25 Janvier 2019, 19:08:51 pm »
Encore rien de nouveau, mais FREE GOLD pour ceux qui vont jouer entre le 25 et le 27 janvier:
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Gold Bonus

Thank you to dedicated Red Dead Online Beta players worldwide for your continuing feedback as we work together to refine the game experience. As a token of our gratitude for your support and understanding throughout this Beta period, we are rewarding this weekend’s active players with a bonus of 5 Gold Bars. Play the Red Dead Online Beta between today Friday January 25 and Sunday January 27 to qualify for the bonus, which will be delivered to your account by Tuesday January 29.


https://www.rockstargames.com/newswire/article/60828/Red-Dead-Online-Beta-Update-Jan-25-2019

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« Réponse #67 le: 26 Février 2019, 16:34:39 pm »
Le nouvel update ajoute et change pas mal d'affaires à Red Dead Online:

RDR2 Title Update 1.06 (PS4 / Xbox One)
https://support.rockstargames.com/articles/360018964193/RDR2-Title-Update-1-06-PS4-Xbox-One

Spoiler: ShowHide
[February 26, 2019] New Content – PS4, Xbox One
•Over 300 new items of clothing will be added for male and female characters in the Red Dead Online Beta
•A new weapon has been added to the Red Dead Online Beta:
◦Rare Shotgun

•12 new emotes have been added to the Red Dead Online Beta
◦Hell Yeah
◦Bring it On
◦Yeehaw
◦Point and Laugh
◦Fancy Bow
◦Prospector Jig
◦Gag
◦Good to See Ya
◦Weep
◦Tough Guy Nod
◦You Gonna Cry?
◦Who, me?


New Content - PS4 Early Access
•A new weapon has been added to the Red Dead Online Beta
◦Jawbone knife

•177 clothing tints will be added for male and female characters in the Red Dead Online Beta
•Three new emotes have been added to the Red dead Online Beta
◦I’m Hit!
◦Blow Kiss
◦Point


New Features / Updates – PS4, Xbox One
•Changes have been made to player blips in the Red Dead Online Beta:
◦Visibility of blips over long distances has been reduced
◦Players in other towns or region are no longer visible on the map

•A new system to highlight aggressive players has been added to the Red Dead Online Beta:
◦Map position (and the position of Posse members) will become more visible to other players
◦Player blips will become progressively darker if they are hostile

•Changes have been made to the Law in the Red Dead Online Beta
◦Criminal behavior now carries bounty values and honor consequences that scale based on the severity of the crime.

•Bounty Hunters have been added to the Red Dead Online Beta
•Changes have been made to Parleys and Feuds in the Red Dead Online Beta
◦Players are now able to initiate a Parley that applies to their attacker’s entire Posse after a single kill. Alternatively, players can challenge an opponent by initiating a Feud, Posse Feud or Leader Feud after one kill

•Daily Challenges have been added to the Red Dead Online Beta
•Updates to make horse cargo more persistent have been added to the Red Dead Online Beta
•Updates to make Loot more persistent have been added to the Red Dead Online Beta
•Player and Posse Assassinations now factor in a players’ aggression level when selecting targets
◦Players with dark red blips are more likely to be selected as targets

•Updates have been made to the PVP matchmaking for Stranger Missions
•The following changes have been made to weapon balance in the Red Dead Online Beta:
◦All Weapons
◾Slightly reduced the range at which players can achieve critical damage from headshots

◦Varmint Rifle
◾Increased accuracy spread when distracted to bring the weapon in line with other fast-firing longarm weapons
◾Reduced lock-on range
◾Increased damage dealt to other players with body and limb shots

◦Carcano Rifle
◾Greatly increased damage dealt to other players

◦Rolling Block Rifle
◾Greatly increased damage dealt to other players
 


•Weapons purchased via the Social Club catalogue website will now be delivered to the stored weapon inventory on the horse instead of replacing one of the equipped weapons
•Increased the visibility of trail effects for arrow projectiles, making it easier to see both where the projectile lands when firing and where the projectiles are being fired from
•Fire / Poison Arrows will now yield a regular Arrow when picked pack up after being fired
•Changes have been made to multiple Ability Cards and their indicators:
◦All Dead Eye Cards:
◾Dead Eye no longer gives perfect accuracy (except when using the card Paint It Black)

◦The Short Game:
◾Required distance to the enemy has been reduced, with the damage dealt increasing the closer the player gets to the enemy
◾This Ability becomes active for two seconds when damaging a nearby enemy

◦Peak Condition:
◾Sprinting drains less Stamina at all Tiers
◾Maximum damage bonus has been reduced
◾Damage bonus now scales with the fill percentage of the Stamina Tank
◾This Ability becomes active for two seconds when dealing damage
◾This Ability becomes active when stamina is below full

◦Slow and Steady:
◾Dead Eye drains when damage is taken

◦Eye for an Eye:
◾This Ability now works while the player is in Dead Eye
◾Dead Eye on each given headshot has been reduced at Tier 2 and Tier 3 to allow consistency with other Ability Cards
◾Dead Eye is only granted if the headshot kills an enemy

◦The Unblinking Eye
◾This Ability becomes active while in Eagle Eye
◾This Ability becomes active while in Dead Eye

◦Winning Streak
◾This Ability becomes active for two seconds when damaging an enemy
 


•Changes have been made to the following Free Roam Events:
◦Free Roam Event – Cold Dead Hands:
◾Players can now only hold the bag for 1 minute consecutively before it is forcibly respawned
◾Players will now receive 1.5x the normal points for carrying the bag during the final minute of the event
◾Two bags are now spawned during the event
◾Locations have been updated
◾Maximum player count has been reduced to 16 players

◦Free Roam Event – Dispatch Rider:
◾When a player mounts the objective horse, they are now invulnerable and cannot be targeted for a short time, their Health, Stamina and Deadeye Tanks are refilled, and their Cores are overpowered for 60 seconds
◾The objective horse now does not spook, run out of stamina, or become incapacitated
◾Maximum player count has been reduced to 16 players

◦Free Roam Event – King of the Castle:
◾The maximum player count has been reduced to 16 players



General / Miscellaneous – PS4, Xbox One
•Fixed issues that resulted in game crashes, freezes and general stability issues
•Fixed issues that resulted in the game crashing after running for long periods of time
•Fixed issues that resulted in players getting stuck in extended or infinite loading screens
•Fixed an issue that resulted in missing dialogue when interacting with some members of the world population
•Fixed an issue that resulted in incorrect dialogue responses when interacting with some drunk members of the world population
•Fixed an issue that resulted in missing audio for some horse reactions and behaviors
•Fixed issues that resulted in missing audio reactions to player clothing combinations
•Fixed issues that resulted in missing or incorrect weapon or explosion audio effects
•Fixed issues that resulted in missing or incorrect audio from some in-game menus
•Fixed issues that resulted in incorrect audio effects when interacting with objects and structures in the world
•Fixed issues that resulted in missing or incorrect dialogue subtitles
•Fixed an issue that resulted in incorrect bounty prices for some witnessed crimes
•Fixed an issue that resulted in Lawmen repeatedly mounting and dismounting their horse when pursuing a player
•Fixed an issue that resulted in bounty hunters being unable to arrest a player who has surrendered
•Fixed an issue that resulted in Lawmen not reacting to players hijacking a wagon in clear view
•Fixed an issue that resulted in players gaining an immediate wanted status after killing a witness while there were no other witnesses nearby to observe the second crime
•Fixed an issue that resulted in Lawmen getting stuck trying to navigate to a player who is in water
•Fixed issues with spawn positions of Lawmen in some areas of the world
•Fixed an issue that resulted in some line-of-sight checks to be skipped by investigating Lawmen
•Fixed an issue that resulted in the theft of some horses to not register as a crime
•Fixed an issue where combinations of ‘Tap to Hold Delay’ and ‘Control Scheme’ options in the Settings menu would result in a delay before the player starts running
•Fixed issues that resulted in menus and other user interface elements overlapping
•Fixed an issue that resulted in temporary blank or missing sections of the Pause Menu
•Fixed an issue that resulted in truncated or overlapping text in some menus
•Fixed issues related to the appearance and behavior of shop menus - such as the Stable, Gunsmith and Wardrobe
•Fixed an issue that allowed some player controls to be accepted while in the Satchel menu
•Fixed the visibility of map blips by increasing their size when hovered over on the Map and adding the option to adjust the size of both map and radar blips through the Settings menu
•Fixed an issue that resulted in missing or incorrect information when hovering over some map blips
•Fixed issues with the Social Club menus and news feeds
•Fixed issues with missing characters, prompts and truncated text for some text in East Asian languages
•Fixed issues with spelling and grammar for game menus, map locations, help text and error messages
•Fixed an issue that resulted in some weather effects such as rain and snow to appear as flat sheets or columns above the player
•Fixed an issue that resulted in incorrect textures and lighting effects on some combinations of player clothing
•Fixed an issue that resulted in some clothing items rendering incorrectly when viewed in the mirror
•Fixed an issue with the display of player shadows while using weapons in first person mode
•Fixed an issue that resulted in some shadows cast on dynamic cloth to display in low quality
•Fixed an issue with water reflections and lighting when swimming in first person mode
•Fixed an issue with the appearance of sparks on train tracks when turning and braking a locomotive
•Fixed issues with full-screen effects and particle effects that resulted in them displaying incorrectly at resolutions higher than 1080p
•Fixed an issue that resulted in turret weapon muzzle flash effects rendering incorrectly when using the turret in first person mode
•Fixed an issue with sniper scopes and other user interface elements which resulted in graphics displaying incorrectly
•Fixed an issue that resulted in items that could not be looted to be highlighted incorrectly when using Eagle Eye
•Fixed an issue with the description for Bread Bait that showed an incorrect world location for finding Perch and Redfin Pickerel fish species
•Fixed issues with spelling and grammar for item descriptions and compendium entries
•Fixed an issue that prevented certain breeds of horses from being hitched outside the Valentine Saloon
•Fixed an issue that resulted in the player’s horse dying instantly after certain collision impacts, such as cliffs or trains
•Fixed an issue that resulted in incorrect animations when a player’s horse landed on a slope after vaulting an obstacle
•Fixed an animation issue with swapping and storing certain weapons on your horse
•Fixed issues with incorrect positioning when taking cover against certain types of vehicles
•Fixed issues where the selected weapon ammo type would be reset after dismounting a horse
•Fixed an issue that had a chance to cause persistent camera shaking after aiming and firing with scoped weapons
•Fixed an issue that resulted in weapons not automatically cocking while shooting from cover in first person mode
•Fixed an issue that resulted in the Double-Barreled Shotgun not being able to reload after exiting cover in some circumstances
•Fixed a camera issue that occurred when aiming with scoped weapons from cover while in first person mode
•Fixed animation issues when firing and reloading certain weapons in cover
•Fixed an issue with animations that could occur while running/crouching with the Bow in first person mode
•Fixed an issue that resulted in the player experiencing a temporary loss of control while maintaining weapons in first person mode
•Fixed an issue that resulted in camera problems when attempting to maintain a weapon while standing on a moving vehicle
•Fixed an issue that resulted in a slow fade-in delay of the reticle when aiming with an attached scope
•Fixed an issue that resulted in a blurry effect when switching between different engraving styles at the Gunsmith
•Fixed issues with the camera while firing the Hotchkiss Cannon in first person mode
•Fixed issues related to animal animation, movement and behavior
•Fixed an issue that resulted in some incorrect waypoint routes when navigating long distances on the map
•Fixed an issue that resulted in the player getting stuck under river rapids and unable to surface in certain locations
•Fixed an issue that resulted in incorrect animations playing for members of the world population
•Fixed an animation issue that resulted in enemies appearing upright after being knocked down and trying to recover
•Fixed an issue that prevented hogtied enemies from being dismembered when run over by a train
•Fixed an issue that resulted in some shopkeepers becoming hostile to the player when unprovoked
•Fixed an issue that resulted in the player slowing down when trying to sprint across some rope bridges in the world
•Fixed issues in the world that resulted in players becoming stuck between objects / buildings when climbing
•Fixed an issue that resulted in incorrect gore/dismemberment visuals to appear on some members of the world population once killed
•Fixed an issue that resulted in floating hats to occur on some members of the world population
•Fixed an issue in the Mission ‘Polite Society, Valentine Style’ that resulted in erratic animal behavior when trying to lead the horse back to its owner
•Fixed an issue in the Mission ‘Who is Not Without Sin’ where the Mission would unexpectedly fail despite the witness being successfully threatened
•Fixed an issue that resulted in an incorrect response from the law after completing the Mission ‘Paying A Social Call’
•Fixed an issue that resulted in players who retried the Mission ‘The King’s Son’ from a checkpoint being unable to open a required door
•Fixed an issue that resulted in the player’s longarm weapons being offset on their back after completion of the Mission ‘A Quick Favor for an Old Friend’
•Fixed an issue with the weapon holding animations of some guards during the Mission ‘Advertising, the New American Art’
•Fixed an issue with some cutscene animations during the Mission ‘That’s Murfree Country’ when the player is wearing certain clothing combinations
•Fixed an issue that resulted in the starting locations of some Horseman challenges to be incorrectly detected, preventing challenge completion
•Fixed an issue during the Poker minigame where winning animations may not play in some circumstances for games with multiple pots
•Fixed an issue where an NPC would not react to the player robbing their Camp in clear view
•Fixed an issue where the Journal would not appear in the cutscene after achieving 100% completion
•Fixed an issue that resulted in the player requesting a ride would accidentally hijack the driver of a vehicle
•Fixed an issue where players were unable to lock-on and interact with certain characters in specific situations
•Fixed an issue that resulted in some Compendium entries not unlocking if collectable weapons were collected immediately after failing certain Epilogue Missions
•Fixed an issue that would result in being unable to skin Legendary Animals after destroying the animal’s limbs
•Fixed an issue that resulted in the player’s knife clipping through their outfit while using non-standard gun holsters
•Fixed animation issues with cutscenes that occur during Co-op Missions
•Fixed issues with the help text in Red Dead Online Beta Co-Op Missions
•Fixed an issue that resulted in some Stranger Missions not launching correctly
•Fixed an issue that resulted in players getting stuck after delivering the vehicle in the Gun for Hire Mission ‘Repossession’
•Fixed an issue that resulted in the Mission not ending as expected in the Gun for Hire Mission ‘Horse Theft’
•Fixed issues with map blips in the Gun for Hire Mission ‘On the Hunt’
•Fixed an issue that resulted in players not being brought into Missions who should have been
•Fixed an issue that resulted in Posse Versus to incorrectly end immediately after starting
•Fixed issues with spawn positions in the Free Roam Event ‘King of the Castle’
•Fixed an issue that resulted in players being placed in Free Roam rather than their Mission after launching a Gun for Hire Mission
•Fixed an issue that resulted in the player not being placed in the vehicle at the start of Gun for Hire ‘Caravan Escort’
•Fixed an issue that resulted in a stolen horse from a Coach Holdup disappearing while the Mission was still in progress
•Fixed animation issues with cutscenes that occur during Stranger Missions
•Fixed an issue that resulted in some building doors to be locked during Hideout events, preventing event completion
•Fixed an issue that resulted in Hideout Events not launching correctly
•Fixed an issue that resulted in players getting stuck on the results screen at the completion of a Showdown Mode
•Fixed an issue that resulted in players receiving no points for the first kill in the Showdown Mode ‘Name Your Weapon’
•Fixed an issue that resulted in players getting stuck on a black screen after completion of the Showdown Mode ‘Name Your Weapon’
•Fixed an issue with sudden death in the Showdown Mode ‘Name Your Weapon’
•Fixed an issue that resulted in players getting stuck after finishing the Showdown Mode ‘Most Wanted’
•Fixed an issue that resulted in players incorrectly receiving the spectator alert screen when attempting to join the Showdown Mode ‘Gun Rush’
•Fixed an issue that resulted in player character portraits not displaying on Showdown Mode leaderboards
•Fixed an issue that resulted in players spawning and being unable to participate after accepting an invite to a Showdown Mode that was already in progress
•Several optimizations to matchmaking and network performance
•Fixed issues that resulted in player positions, animations and interactions being out of sync between different players in a session
•Fixed an issue that resulted in players getting stuck when trying to join a Mission in progress
•Fixed issues that resulted in problems with matchmaking, displayed network error messages, or being disconnected from the server
•Fixed an issue that prevented a player from joining a session after accepting an invite from another player
•Fixed issues that resulted in in-game invites not being received by other players in some circumstances or resulting in error messages when sent
•Fixed an issue with profile switching that resulted in a player being unable to join the Red Dead Online Beta until the game was restarted
•Fixed an issue that resulted in players incorrectly receiving the alert “Unable to download Mission data at this time. Please try again later. [Error: 0x99470000]”
•Fixed an issue that resulted in Job matchmaking with posse members continuing after attempting to leave the Red Dead Online Beta via the Pause menu
•Fixed an issue that resulted in players losing functionality after using the Replay Mission option
•Fixed an issue that resulted in the ‘Posse Infighting’ and ‘Team Posse Infighting’ options being incorrectly greyed out
•Fixed issues that resulted in players being unable to send or receive Posse invites
•Fixed issues with Ability Card descriptions
•Fixed an issue that resulted in the Online main menu incorrectly showing a Persistent Posse as joinable when other Posse members were not currently online
•Fixed an issue that resulted in animated transitions between matchmaking and lobby menus not appearing for some online Co-op Missions
•Fixed an issue that resulted in the list of friends on the Player menu not being correctly sorted by online status
•Fixed an issue that resulted in flickering button prompts on the Abilities menu while switching between cards
•Fixed issues where incorrect text would appear on some network error messages
•Fixed an issue that resulted in some players not receiving inventory notifications after skinning an animal
•Fixed an issue with an incorrect character limit being displayed while selecting a name in the Character Creator menu
•Fixed an issue that resulted in old character information to display on the Player menu after deleting and creating a new character
•Fixed an issue that resulted in player rant to be displayed incorrectly on the Progress menu
•Fixed an issue that resulted in voice chat options in the Settings menu to not save correctly
•Fixed an issue that resulted in the ‘Hunting Profits’ statistic to not update correctly on the Player menu
•Fixed an issue that resulted in a flashing button prompt when attempting to lasso and hogtie another player in a Free Roam session
•Fixed issues that resulted in incorrect prompt text when interacting with Mission givers and Shopkeepers
•Fixed an issue that resulted in floating player names displaying in incorrect positions
•Fixed an issue that resulted in some Lawmen losing their radar blips while still in combat
•Fixed an issue that resulted in a crime going unreported after looting a dead lawman in view of other Lawmen
•Fixed an issue that resulted in Lawmen and other world population reacting incorrectly to explosions caused by thrown Dynamite
•Fixed an issue that resulted in crimes not being reported for looting the Saddlebags of hitched horses in towns
•Fixed an issue that resulted in players not gaining a Wanted status after reviving fellow Posse members who are involved in combat with Lawmen
•Fixed an issue that resulted in melee crimes against the world population not being detected properly
•Fixed an issue that resulted in some items not appearing on the item wheel after purchasing from the Handheld Catalogue or Social Club Catalogue website
•Fixed issues that resulted in clipping and intersection problems with different combinations of player clothing
•Fixed an issue with the shop transaction system that could have caused errors, queued duplicate transactions or prevented repeated purchases of an item
•Fixed an issue that resulted in some unlocked Award belt buckles not appearing in the Wardrobe menu
•Fixed issues that resulted in incorrect colors to be shown between the Wardrobe menu and clothing models
•Fixed an issue that resulted in the player’s stored hat not appearing on the horse inventory wheel after returning to Free Roam after a Mission
•Fixed an issue that resulted in the player not being able to put away certain held items such as treasure maps and the Handheld Catalogue
•Fixed an issue that resulted in the Special Swamp Lure not being available to purchase in the Handheld Catalogue
•Fixed an issue that resulted in players’ horse Cores to immediately drop after making it flee then recalling it
•Fixed an issue that resulted in floating tugboats appearing and persisting in the world between Free Roam sessions
•Fixed animation issues related to entering, exiting, hijacking and sitting on vehicles as well as interaction with mounts
•Fixed camera issues while using vehicles in first person mode
•Fixed an animation issue that could occur when viewing other players hanging off the exterior of a vehicle
•Fixed animation and behavior issues when aiming and firing weapons from the passenger seats of some vehicles
•Fixed an issue that resulted in vehicles not being able to be driven after swapping reins between two players
•Fixed an issue that resulted in players getting stuck when attempting to enter the trolley in Saint Denis
•Fixed issues that resulted in stowed pelts disappearing or dropping from the player’s horse when interacting with other nearby players
•Fixed an issue that resulted in player saddles disappearing after transitioning from a Job to Free Roam
•Fixed an issue that resulted in other players appearing to face the wrong direction while aiming and shooting a weapon from Horseback
•Fixed an issue that resulted in weapon degradation to be reset after cleaning a weapon during a Showdown Mode
•Fixed an issue that resulted in some repeater and rifle weapons not registering headshots correctly while firing near the weapon’s maximum range and using an attached scope
•Fixed an issue that resulted in the reticle size not updating if the player died while holding a drawn Bow
•Fixed an issue that resulted in weapon pickups not glowing correctly while playing Showdown modes under certain circumstances
•Fixed an issue that prevented inventory help text from appearing when attempting to collect certain weapon pickups when the player inventory was at maximum capacity
•Fixed an issue with incorrect inventory notifications when attempting to collect multiples of the same pickup type in quick succession
•Fixed an issue resulted in some weapons being able to be fired as fully automatic under certain conditions
•Fixed an issue that resulted in missing or invisible weapons during the introductory cutscenes of the Red Dead Online Beta
•Fixed an issue that resulted in the player’s weapon briefly disappearing from their hands when leaving the Maintain menu
•Fixed an issue that resulted in duplicate Throwing Knife pickups to appear in the world after being thrown by another player in the session
•Fixed an issue that resulted in players being unable to throw some projectile weapons in team-based Missions
•Fixed an issue that resulted in some thrown melee weapons disappearing from the player’s inventory after transitioning from a Job back to a Free Roam session
•Fixed an issue that resulted in incorrect animations playing when female players lit and threw the Fire Bottle
•Fixed issues where the world population would not flee or react correctly to the actions of players
•Fixed an issue with incorrect animations when multiple players take cover against the same object
•Fixed an issue that would result in the player’s stamina bar draining incorrectly while swimming
•Fixed issues and made improvements to the behavior of emotes and the functionality of the emote selection wheel
•Fixed an issue that resulted in the upgraded Saddlebag not increasing players’ carry capacity
•Fixed an issue that resulted in players getting stuck in a lobby after voting to kick a player
•Fixed an issue that resulted in players being incorrectly charged when using Fast Travel after joining a ‘Hunt the Posse’ activity
•Fixed an issue that resulted in the stats for 'Total Cash Earned' and 'Total Cash Spent' to appear incorrectly
•Fixed issues that resulted in changes to players’ hair and facial features to either change to a different style or be removed
•Fixed an issue that resulted in the player’s knife not displaying while cooking and crafting items in Free Roam
•Fixed issues with Showdown Series sign-posts appearing in Free Roam
•Fixed an issue that resulted in players losing all map blips after Fast Travelling
•Fixed an issue that resulted in players receiving an unresponsive button prompt after breaking down a bird in their satchel
•Fixed an issue that resulted in players getting stuck on a black screen after accepting an invite
•Fixed an issue that resulted in players having no map blips after quitting and being asked to spectate a Mission
•Fixed an issue that resulted in players being unable to rename their Posse
•Fixed an issue that resulted in players having no functionality after accepting a PSN Voice Chat Party invite
•Fixed an issue that resulted in spectating players getting stuck on the winning players screen
•Fixed an issue that resulted in trains to appear driving off the tracks
•Fixed issues with idle kicking on Xbox One
•Fixed an issue with the bank doors in Valentine
•Fixed an issue that resulted in players being unable to purchase items with gold
•Fixed an issue that resulted in players incorrectly losing pelts
•Fixed an issue that resulted in players being unable to craft Special Snake Oil
•Fixed an issue that resulted in female characters having male voices when vomiting
•Fixed an issue that resulted in players being unable to choose a gender for their horse
•Fixed an issue that resulted in Camp flag map blips flashing repeatedly
•Fixed an issue that resulted in the Parley help text flashing repeatedly
•Fixed an issue that resulted in a delay in displaying the map when loading in after quitting store menus
•Fixed an issue that resulted in players’ outfits being reset
•Fixed an issue that resulted in players’ weapon loadouts being incorrect
•Fixed an issue that resulted in the game being stuck in slow motion after transitioning from a Job to a Free Roam session
•Fixed an issue that resulted in erratic camera positioning when a player quit a Job or disconnected from a session while being locked onto by another player
•Fixed an issue that resulted in players falling through the world when hogtied and dropped at certain locations
•Fixed an issue that resulted in other players in a session to flicker or appear invisible
•Fixed an issue with incorrect combat behavior of enemies in multiplayer sessions
•Fixed an issue that prevented voice chat notifications from appearing while a player is crafting or cooking
•Fixed an issue that resulted in incorrect animations when attempting to purchase items from shop shelves without the required funds
•Fixed an issue that resulted in a player being unable to skin or pluck an animal under certain circumstances
•Fixed an issue that resulted in delayed hit reaction animations when shooting at players over long distances
•Fixed issues that resulted in players receiving inappropriate or duplicate play style awards on the leaderboard at the end of a Job
•Fixed an issue that resulted in team voice chat not working correctly when joining a Mission in progress
•Fixed an issue that resulted in the player becoming stuck in first person mode and unable to look around after transitioning from a Mission to Free Roam
•Fixed an issue that resulted in the ‘Buckle Up’ achievement showing incorrect progress towards completion
•Fixed an issue that resulted in players not receiving the option to equip the buckle after completing the 'Trade: Earn 100 Gold Nuggets' Award
•Fixed an issue resulted in some weapons not counting towards melee-based Awards in the ‘Sharpshooter’ category
•Fixed an issue that resulted in players not being able to break free from a grapple if it occurred while the player was resting
•Fixed an issue that resulted in a muted players voice chat to become unmuted after transitioning between several sessions
•Fixed an issue with female movement animations while the Gunslinger walk style is selected
•Fixed issues with incorrect skinning and looting animations for multiplayer characters
•Fixed an issue with misaligned animations when grappling and tackling other players
•Fixed an issue that resulted in weight not being represented correctly on the models of some female players
•General improvements to stability and performance

En ligne Yan

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« Réponse #68 le: 26 Février 2019, 17:42:18 pm »
Toujour rien pour le contenu PVE et pas de serveurs free aim
Cool pour les blips par contre


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« Réponse #69 le: 26 Février 2019, 17:58:26 pm »
trop tard


 :awesome

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« Réponse #70 le: 19 Mars 2019, 18:44:47 pm »
Les changements à venir au cours du printemps, il va finalement y avoir un genre de passive mode:
https://www.rockstargames.com/newswire/article/60894/Red-Dead-Online-Beta-The-Road-Ahead

En tout cas, y'en a encore qui joue à ça?

À part me connecter une fois par semaine pour ramasser les cadeaux offerts par Rockstar, je fais pas grand chose d'autre.
https://www.rockstargames.com/newswire/article/60897/Red-Dead-Online-Beta-New-Fishing-Challenge-Free-Roam-Event-Added-Today

En ligne Yan

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« Réponse #71 le: 19 Mars 2019, 20:27:47 pm »
Ya rien a fair coté PVE
Rendu la j'espere que le online va etre un fail et qu'ils vont juste fair du DLC pour la campagne

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« Réponse #72 le: 19 Mars 2019, 22:26:49 pm »
Selon certaines rumeurs, Red Dead Online a eu un bien meilleur lancement que celui GTA Online en terme de popularité, sauf que par la suite la plupart des joueurs ont complètement décrochés et sont jamais revenu jouer.

Supposément que les actionnaires de Take-Two sont en beau maudit que Red Dead Online soit un flop et ils essayeraient de pousser Rockstar Games à sortir GTA 6 et son Online plus tôt que prévu.

En tout cas, les prochains vrais DLCs pour Red Dead Online ça serait même pas avant juillet à septembre 2019 selon ce leaker:
https://twitter.com/TezFunz2/status/1093850925645643776

En ligne Yan

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« Réponse #73 le: 19 Mars 2019, 22:50:02 pm »
La formule de GTA Online marche juste pas avec Red Dead anyway
Ca reste 2 jeux crissment different

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« Réponse #74 le: 14 Mai 2019, 18:07:56 pm »
Nouvel update et fin du béta:
https://www.rockstargames.com/newswire/article/60954/Red-Dead-Online-World-Updates-New-Missions-Poker-and-The-Road-Ahead

Trailer:
https://www.youtube.com/watch?v=x4BoyKLw1Mk

Et le patch note qui est long comme trois bras:
https://support.rockstargames.com/articles/360022898254/RDR2-Title-Update-1-09-Notes-PS4-Xbox-One

Spoiler: ShowHide
RDR2 Title Update 1.09 Notes (PS4 / Xbox One)

New Content in Red Dead Online
•Five new A Land of Opportunities Missions have been added to Red Dead Online:
◦Bring a Goddamn Posse
◦The Hanging of Tom Davies
◦These Bastards Can Fight
◦Banks Don't Rob Themselves
◦Destroyed by Grief

•Three new Free Roam Mission types have been added into rotation in Red Dead Online, and can be launched from any Free Roam Mission giver:
◦Destroy
◦Jailbreak
◦Stolen Wagon

•Two new Free Roam Mission givers have been added to Red Dead Online, handing out Missions in new areas of the map:
◦Thomas, Skiff Captain
◦Aberdeen Pig Farmers

•New variations of existing Free Roam Missions have been added to Red Dead Online

•Several types of dynamic events have been added to the open world of Red Dead Online, which the player will encounter as they travel across the world
       
•Three new Posse Versus – Contests have been added to Red Dead Online:
◦Bird Shooting Contest
◦Biggest Fish Contest
◦Herb Picking Contest
 
•A new Showdown Mode has been added to Red Dead Online:
◦Overrun (2-16 Players)
◾Welcome to a good old-fashioned land grab: capture and hold the most territories to win the bout

•Poker has been added to Red Dead Online and can be joined from various Saloons across the open world. Players can now play Poker against other players in both Public and Private matches. All poker tables seat up to 6 players, available in 5 locations: Blackwater, Saint Denis, Tumbleweed, Valentine and Flatneck Station.

•Over 370 items and variations of clothing have been added for male and female characters in Red Dead Online, and can be purchased from any General Store, Tailor or the Handheld Catalogue

•Over 70 items and variations of Horse equipment have been added in Red Dead Online, and can be purchased from any Stable or the Handheld Catalogue

•One new weapon has been added to Red Dead Online, and can be purchased from any Gunsmith or the Handheld Catalogue:
◦LeMat Revolver

•Five new emotes have been added to Red Dead Online, and can be purchased from any General Store, Tailor or the Handheld Catalogue:
◦Flex
◦Slow Clap
◦Beg for Mercy
◦Throat Slit
◦Flip Off

Balancing and Improvements in Red Dead Online
•Increases have been made to Gold payouts across multiple content types:
◦Free Roam Events
◦Free Roam Missions
◦A Land of Opportunities Missions
◦Showdown Modes
◦Open World Content:
◾Treasure Chests
◾Daily Challenges
◾Award Resets

•A new HDR Calibration menu has been added. Players can now switch between the existing ‘Cinematic HDR’ and new ‘Game HDR’ styles, and a new option has been added to allow manual adjustment of Peak Brightness values for different displays

•Added the ‘Hostility’ system to Red Dead Online that builds upon the changes to player Radar blips from the previous Title Update:
◦Depending on their actions, players will now be labelled with one of three Hostility levels - Low (dark blue Radar blip), Medium (pink) or High (dark red). Your current Hostility level can be seen in the Online Options section of the Player menu.
◦Players with higher Hostility levels will still receive the same punishments as the previous update, causing them to appear at longer distances on the Radar/Map and respawning further away when dying
◦A player’s Hostility level will not be affected when killing players through PvP gameplay such as Showdown Modes or when instructed to via Free Roam Events with PvP elements
◦Players can attack other players with a High Hostility level without any negative changes towards their own Hostility level
◦A player’s Hostility level will slowly reduce over time when not performing any hostile actions towards other players

•Players now have the ability to ‘Press Charges’ from the death screen after being killed by another player in a Red Dead Online session:
◦If a player decides to press charges, the attacker will gain Bounty and their Hostility level will increase for performing that crime (this increase was the default behavior before this update)
◦If a player does not press charges, the attacker will not gain any Bounty or Hostility level for performing that crime

•A new ‘Playing style’ option has been added to the Online Options section of the Player menu in Red Dead Online:
◦‘Offensive’ playing style is the default existing behavior in Free Roam, allowing standard PvP combat in all Free Roam activities with no additional protections
◦‘Defensive’ playing style gives players the ability to signal that they want to ‘opt out’ of PvP-based activities and aggressive interactions with other players in the session. Players with a Defensive playstyle selected:
◦Will be displayed to others with a faded Radar blip and a ‘shield’ icon above their head
◦Cannot lock-on to other players, and cannot be locked onto
◦Do not receive critical damage when shot, and take less damage in general
◦Cannot be lassoed, tackled or executed
◦Are unable to interact with some Free Roam Missions occurring in the session
◦Will be offered fewer Free Roam Missions with a PvP component from Mission givers
 
•Players with an Offensive playing style will increase their Hostility level significantly when attacking or griefing players with a Defensive playing style set
 
•Players with a Defensive playstyle will have their Hostility increased if they choose to perform any aggressive behavior towards a player that does not have a High Hostility level and be switched out of the Defensive playing style
 
•Players with a High Hostility level will not be able to enter the Defensive playing style and must wait until their Hostility level is lowered over time
 
•Daily Challenge Streaks have been added to Red Dead Online:
◦A player must complete at least one Daily Challenge from each day’s selection to prevent the streak from being broken and resetting back to zero days
◦After completing each Streak set at 7-day intervals, the player will activate the next level of the reward multiplier that applies to all future Gold earned through Daily Challenges the until the streak is broken
◦After completing a 28-day streak, the player is awarded with a one-time reward of a Treasure Map

•Several new Daily Challenges have been added into rotation in Red Dead Online, and some existing Daily Challenges have been updated or removed. Daily Challenges related to killing other players in Free Roam have been removed.
 
•Changed the way that lock-on aiming against other players in Red Dead Online is controlled. When locking on to a player’s torso and flicking the Right Stick upwards, the reticle will no longer automatically make adjustments toward the targeted player’s head, making headshots slightly more challenging.
 
•Increased the speed that players in Red Dead Online are able to switch between different weapons when using the Weapon Wheel menu
 
•Thrown weapons that required ignition (Dynamite, Fire Bottle) now light instantly when held in Red Dead Online, speeding up the time before being able to throw them

•New Awards have been added to Red Dead Online related to Daily Challenges, dynamic world events, and other content
 
•Changes have been made to notifications sent out to rival players in a Red Dead Online session while performing Free Roam Missions: 
◦The time before sending out notifications to nearby players that an objective that can be captured/destroyed has been greatly increased
◦Rival players now need to be closer to an objective that can be captured/destroyed before they are able to participate

•The Beta label has been removed from the Red Dead Online logo and text
 
•Quality improvements and performance optimizations have been made to ambient occlusion in order to match the on-disc version of the game (1.00). Lighting changes were originally made in the Day One Patch (1.02) to prevent framerate issues.

•Updates have been made to the Red Dead Online Character Creator, improving menu layouts and adding descriptions/illustrations

•Awards in Red Dead Online can now be pinned to make it easier to check current progress. Once pinned, they will appear in the Log section of the Player menu.

•You can now quickly switch between Ranks while on the Rank Unlocks menu screen using the bumper/shoulder buttons of the controller

•Added descriptions to items in the Rank Unlocks menu in Red Dead Online to inform players where they can purchase newly unlocked items
 
•The Progress section of the Pause Menu now shows the Total Completion percentage without needing to open the submenu while in Story Mode

•The display of attacker information on the player death screen has been sped up in Red Dead Online so that it is visible before respawning

•A new control scheme named ‘FPS2’ has been added to the Settings menu. This scheme moves the Sprint button to R1/RB with the intention of allowing running/sprinting at the same time as camera . In addition, Crouch has been moved to X/A in this layout.

Story Mode Fixes

General / Miscellaneous
•Fixed an issue in Story Mode that prevented the ‘Gang Camps found’ statistic in the Compendium section of the Pause Menu from increasing after encountering a Camp
•Fixed several issues with incorrect lighting that could occur during Story Mode cutscenes
•Fixed an issue that caused some lines of dialogue to not be played when interacting with Rufus in Story Mode
•Fixed an issue that caused Camp conversations in Story Mode to continue where they left off after the player performed some time skips such as sleeping
•Fixed an issue with incompatible clothing combinations at the Trapper store in Story Mode that caused some body parts to become invisible
•Fixed an issue that may have caused broken animations during wagon conversations in some Story Mode Missions
•Fixed an issue that prevented some Horseman racing challenges from being successfully completable in Story Mode
•Fixed an issue that may have caused an Item Request mission to disappear from the Log menu in Story Mode, preventing completion of the side activity
•Fixed an issue during Story Mode Mission – American Venom that stopped the player from interacting with a character and preventing further Mission progress until restarted
•Fixed an issue during Story Mode Mission – The Bridge to Nowhere that could have prevented the player from being able to use a vehicle that was required in order to progress
•Fixed an issue with incorrect goal text that appeared on a Story Mode Mission challenge in some localizations
•Fixed an issue where blood and bullet wound effects would never be removed due to the passage of time from some ambient characters in Story Mode
•Fixed an issue that caused robbery ambient music to continually play after performing certain combinations actions in Story Mode

Red Dead Online Fixes

Game Stability, Performance and Networking
•Fixed matchmaking and network issues that should eliminate or reduce the chance of encountering the following error codes: 0x20010004, 0x20010006, 0x30005006, 0x99260000, 0x99360000
•Fixed numerous issues that caused game crashes, freezes and general stability issues
•Made several minor improvements to general performance, which may improve framerates in some areas of the game

Awards and Daily Challenges
•Fixed an issue that caused players in Red Dead Online to not receive Gold or XP rewards from completing Daily Challenges
•Fixed several issues that caused some Daily Challenges in Red Dead Online to not increment consistently when collecting required items
•Fixed an issue where the incorrect amount of XP is rewarded to the player when completing multiple tiers of the ‘Spend Cash in Shops’ Multiplayer Award in a single purchase
•The button prompt to reset an Award in Red Dead Online is now a hold prompt to prevent accidental resets
•The ‘Purchase unique breeds’ Horse Award in Red Dead Online no longer increments when buying different coat colors for the same Horse breed
•Fixed an issue where certain pamphlet recipes did not count towards the ‘Learn unique crafting recipes’ Survivalist Award in Red Dead Online
•The ‘kills without reloading’ Sharpshooter Award in Red Dead Online will now correctly reset the streak if the player dies and respawns
•Fixed an issue that caused some clothing buckles to not be successfully awarded after completing certain Awards in Red Dead Online
•Fixed an issue where some Daily Challenges in Red Dead Online related to player kills would still increment after a headshot blocked by the ‘Never Without One’ Ability Card
•Fixed an issue where a Daily Challenge in Red Dead Online related to trampling enemies with the horse would sometimes not register kills properly
•Fixed an issue where melee kills with thrown weapons and gun melee takedowns did not count towards melee-related Daily Challenges in Red Dead Online
•Daily Challenges in Red Dead Online based around distance are now represented in feet instead of miles, allowing players to see current progress
•Fixed an issue that meant players would pass certain Daily Challenges despite only being a spectating player

Audio and Dialogue
•Fixed an issue where the audio/movement of bell ringing on trains would not synchronize between all players in a Red Dead Online session
•Added missing sound effect that should have played when hitting targets with an incendiary shotgun shell
•Added missing / incorrect sound effects when using some mounted turret weapons
•Fixed several audio issues with missing/repeating dialogue, lines being cut off, or lines overlapping in conversations
•Fixed an issue that could cause loading screen music to not play when transitioning between Story Mode and Red Dead Online
•Fixed several issues with incorrect or missing speaker names in subtitles

Crime and Bounty
•Fixed an issue that prevented lawmen from entering certain interiors when the player had a wanted level and their position was known while in a Red Dead Online session
•Fixed an issue that caused some incorrect flee reactions from the ambient population after performing some crimes
•Fixed an issue with law response in Red Dead Online that may have caused sheriffs and deputies to spawn in repeatedly from the same location
•Fixed an issue that prevented lawmen and bounty hunters from attempting to take a player alive if they were running/sprinting and will now correctly detect when a player is trying to intentionally flee
•Fixed an issue that caused the victim of a successful intimidation robbery to become a witness to that crime
•Fixed an issue where the ambient population would incorrectly react by fleeing if the player trampled small animals such as chickens and rats, potentially leading to a crime
•Fixed an issue where the mine workers inside the Annesburg Mine would not react to crimes or become witnesses correctly
•Fixed an issue in Red Dead Online that incorrectly triggered an aggressive response from lawmen when loitering in law offices
•Fixed issues with Camp blips while being hunted by Bounty Hunters
•Fixed an issue where a player in Red Dead Online would sometimes not trigger a crime when stealing or hijacking a train
•Fixed issues with Catalogue use while being hunted by Bounty Hunters
•Fixed an issue with the incorrect crime notification showing while shooting another player’s injured horse in Red Dead Online
•Fixed issues with delayed UI after being hunted by Bounty Hunters
•Fixed an issue that caused some Bounty Hunter enemies to remain idle and not move
•Fixed issues that caused players to be immediately hunted by Bounty Hunters after passing a Mission
•Fixed issues that resulted in players’ weapons being removed in certain locations in the world when being chased by Bounty Hunters
•Fixed issues with the ‘View Gamercard’ option while being hunted by Bounty Hunters
•Fixed an issue that caused the player to get an unintended wanted level when missing shots at enemy targets and hitting buildings
•Fixed an issue that allowed drunk members of the ambient population to become witnesses to crimes
•Fixed an issue where the incorrect sidearm would be used when reaching for a weapon while surrendering to lawmen
•Fixed an issue that prevented the player from being able to surrender to lawmen while holding some thrown weapons
•Fixed an issue that prevented a murder charge from being triggered when killing an unconscious lawman

Game Menus and User Interface
•Fixed some graphical and usability issues with the following areas of the user interface in Red Dead Online:
◦Pause Menu
◦Player Menu
◦Weapon, Item and Horse Wheels
◦Satchel Menu

•Fixed an issue that may have caused numbers to display on some parts of the Weapon Wheel menu instead of the correct playing card symbols that differentiate between multiple copies of the same weapon
•Fixed some minor graphical and usability issues with the Weapon Wheel, Item Wheel and Horse Wheel menus
•Added Rank numerals to Ability Card artwork to help visually differentiate between card categories in some colorblind modes
•Fixed an issue in Red Dead Online that caused a looted Pocket Watch to not appear in the player’s satchel after collection
•Fixed several issues where some statistics (Creation Date, Cash/Gold) in the Player section of the Pause Menu would not be correctly reset or saved when a Red Dead Online character was deleted and recreated
•Fixed some graphical and usability issues that could occur with the scoreboard at the end of a Showdown Mode in Red Dead Online
•Fixed some graphical and usability issues with the Lobby menu at the beginning of a Showdown Mode in Red Dead Online
•Fixed an issue where death screen information would not get the chance to be displayed before the player had respawned
•Fixed some minor issues with all colorblind modes in the game in order to improve visibility for menus and team-based Showdown Modes in Red Dead Online.
•Fixed an issue that caused minor flickering when moving between selected items in Shop Catalogues
•Controller bumpers can now be used to quickly switch between ranks while on the Rank Unlocks Menu screen
•Fixed a minor display issue with the waypoint line on the Radar while in moving vehicles
•Fixed an issue that caused a player’s position to be incorrect on the map after being shot off their horse and subsequently revived by another player in Red Dead Online
•Fixed several issues with the display of text in East Asian languages for several menus and modes, causing missing characters and cut-off text
•Fixed an issue that left the player unable to close some alert screens in Red Dead Online if their controller was disconnected or their internet connection was interrupted
•Fixed an issue where the player would be shown an incorrect Landing Page menu after deleting a character in Red Dead Online
•Fixed some minor graphical and usability issues with the Player menu in Red Dead Online
•Fixed an issue that caused the Time Played statistic in the Player section of the Pause Menu to temporarily pause while certain shop menus were active
•Fixed issues that left the player stuck on a prolonged black screen with no loading indicator
•Fixed some minor graphical issues with the Pause Menu

Items, Clothing & Emotes
•Fixed many issues related to clothing intersections when a player’s Red Dead Online character is wearing various clothing combinations
•Fixed an issue that prevented some Horse items from having the correct Health/Stamina effects when fed to donkeys
•Fixed issues with weather obscuring the Wardrobe clothing preview
•Fixed an issue that caused pelts, delivery bags and other objects to sometimes fall through the ground when dropped by a player in Red Dead Online
•Fixed several minor text issues with item descriptions and Shop Catalogues
•Fixed some lighting issues with the end game scenes of Showdown Modes in Red Dead Online to make players and teams more visible
•Fixed multiple issues with various clothing combinations
•Fixed an issue where some outfits for Red Dead Online characters did not display the correct temperature symbol
•Fixed an issue with emote animations when triggered on horseback
•Fixed several issues that caused facial hair to intersect the face when combined with various head shapes and player character weights
•Fixed an issue with incorrect animations that could occur while using the Fishing Rod in Red Dead Online
•Fixed an issue that resulted in players having their clothing removed after Fast Travelling
•Fixed an issue that meant several clothing items were appearing twice in the Wardrobe
•Fixed an issue that resulted in players’ clothing to disappear after exiting the Wardrobe
•Using the Horse Reviver item will now remove any poisoned state after being hit by a Poison Arrow in Red Dead Online, as this made it otherwise impossible to revive your horse
•Fixed an issue that prevented the player from being able to equip and use the Lantern after being hogtied by another player in Red Dead Online
•Fixed an issue that caused broken animations when opening doors and holding the Fishing Rod at the same time

Horses and Vehicles
•Fixed several issues that caused a player’s Horse Bonding level to be reset after completing certain missions in Red Dead Online, or displaying incorrectly on some menus when at maximum Level
•Fixed an issue that caused players to sometimes lose their stowed animal pelts if their horse dies and another is summoned
•Fixes have been made to the ‘Horse Specialty’ option in the Player Menu to address an issue that resulted in the option being greyed out and the Scrawny Nag being made the player’s default horse for various content
•Fixed an issue with broken animations that could occur while aiming some longarm weapons in first person in vehicles
•Fixed an issue with incorrect animations while using some thrown weapons on horseback
•Fixed an issue where another player’s agitated horse would no longer be aggressive towards you if they whistled for them
•Fixed an issue where rowing faster in a canoe would not deplete the player’s Stamina correctly
•Fixed an issue with rider animations not making contact and appearing to float for female player characters in Red Dead Online while riding a horse without a saddle
•Fixed an issue that caused holstered longarm weapons to intersect through vehicles when entering and exiting
•Fixed an issue that caused an unholstered longarm weapon on horseback to automatically holster itself when getting off the horse
•Fixed an issue where horses would play incorrect animations after being revived by a player
•Fixed an issue that could cause players to fall through the world if lassoed at the same time as entering certain vehicles
•Fixed an issue that caused incorrect animations to play when causing some ambient vehicle occupants to ragdoll while in a Red Dead Online session
•Fixed an issue with vehicle glass not smashing correctly when shooting a weapon from inside the vehicle
•Fixed several minor animation issues related to animal movement
•Fixed an issue that incorrectly refilled Horse Stamina to maximum when swapping horses with another player in Red Dead Online
•Fixed an issue that prevented some vehicles from being damaged by the player when standing on top of them
•Fixed an issue where incorrect animations could appear on horses after detaching from a wagon due to a vehicle collision
•Fixed an issue that sometimes prevented the player from being able to enter a vehicle while sprinting towards it in Red Dead Online
•Fixed an issue that led to other players in a Red Dead Online session appearing to be reloading weapons infinitely while on horseback

Weapons
•Fixed an issue that caused the Evans Repeater to be invisible during cutscenes for some Free Roam Missions
•Fixed some animation issues seen when using some thrown weapons and the Bow while Dead Eye slow motion is active
•Fixed an issue with weapon reticle responsiveness that caused it to turn white while cocking and before the player was able to fire again
•The effects of the Poison Throwing Knife will now apply when using the weapon against enemies in melee combat
•Fixed an issue where female player characters in Red Dead Online used incorrect animations while using the Fire Bottle throwable weapon
•The camera positioning when using the iron sights of sidearm weapons is now correct while holding a Lantern in the offhand
•Fixed issues with pickup detection that left the player unable to collect some thrown weapons when stuck in some locations
•Fixed an issue where ambient riders would repeatedly play a hit reaction animation if hit with a Throwing Knife in Red Dead Online
•Fixed an issue that caused unintentionally slow weapon firing speeds when attempting to dual-wield two sidearms in very poor condition
•Fixed an issue that caused bullet wound effects to not appear in the correct place for all players in a Red Dead Online session
•Deaths caused by exploding lanterns and other destructible objects will now be correctly attributed to the attacker who destroyed the object
•Fixed an issue that caused weapon condition visuals such as rust and dirt to not appear correctly when viewed by other players while in a Red Dead Online session
•Fixed an issue that sometimes caused visual degradation to pop to a fully clean state when maintaining weapons with Gun Oil
•Fixed an issue that caused some weapon models to not display the correct visual degradation when in poor condition
•Fixed an issue with environment collision detection that could have caused some thrown weapons to intersect buildings or fall through the ground
•Fixed an issue that caused some sharp thrown weapons to not stick correctly into horse riders on impact
•Fixed an issue where weapon reloads wouldn’t be interrupted correctly when switching ammo types during another reload
•Fixed an issue with off-center weapon reticles that occurred when one of a player’s Cores was completely empty
•Fixed an issue that caused hit reactions and blood effects to trigger if shot while not visible to an attacking player due to long-distance range
•Fixed an issue with bullet collision against hats of female Red Dead Online players that may have prevented hat shots from registering correctly
•Fixed an issue that caused duplicate weapon models to repeatedly drop from a corpse after killing an enemy in the world
•Fixed an issue that had a chance to cause the weapon reticle to stay on the screen permanently
•Fixed an issue that could have caused unreliable hit detection when using the Carcano Rifle and Rolling Block Rifle against moving targets at long ranges
•Fixed an issue that caused thrown weapons to be orientated incorrectly when spectating other players during Showdown Modes in Red Dead Online
•Fixed an issue that may have prevented the player from being able to lock-on to others in a Red Dead Online session

Content
•Fixed several issues that prevented Free Roam Missions from launching correctly in some Red Dead Online sessions, or failing to launch correctly for every member of a Posse
•Fixed an issue that resulted in spectators to appear on the scoreboard in the Showdown Mode – Gun Rush
•Fixed an issue that caused the word ‘Deaths’ to appear as ‘Value’ in the Showdown Mode – Most Wanted
•Fixed an issue that caused players’ weapons to revert to the previous weapon in the Showdown Mode – Name Your Weapon
•Fixed issues with ambient population appearing in the play area in the Free Roam Event – Golden Showdown
•Fixed overlapping UI in the lobby of various Showdown Modes
•Fixed issues with horse trampling kills in the Showdown Mode – Gun Rush
•Fixed UI issues on the results screen in the Showdown Mode – Gun Rush
•Fixed issues that caused the mode to not launch in the Showdown Mode – Gun Rush
•Fixed camera issues in the Showdown Mode – Gun Rush
•Fixed an issue that stopped players becoming spectators after dying in the Showdown Mode – Gun Rush
•Fixed issues with the scoreboard in the Showdown Mode – Plunder
•Fixed issues with the fail messaging in the Showdown Mode – Plunder
•Fixed blip issues in the Showdown Mode – Plunder
•Fixed spawning issues in the Showdown Mode – Plunder
•Fixed issues with ambient population in the Showdown Mode – Plunder
•Fixed an issue that meant players were unable to steal supplies from another team in the Showdown Mode – Plunder
•Fixed scoring issues in the Showdown Mode – Plunder
•Fixed an issue that resulted in players spawning under the map in the Showdown Mode – Plunder
•Fixed an issue in the Showdown Mode – Spoils of War that may have caused the incorrect number of points to be scored when bags are picked up and delivered at the same time
•Fixed issue that caused players to T-pose during the Showdown Mode – Spoils of War
•Fixed an issue that caused props to disappear in the Showdown Mode – Spoils of War
•Fixed issues with music in the Showdown Mode – Spoils of War
•Fixed issues with blips in the Showdown Mode – Spoils of War
•Fixed an issue that resulted in the mode not launching in the Showdown Mode – Spoils of War
•Fixed UI issues in the Showdown Mode – Name Your Weapon
•Fixed issues with the scoreboard in the Showdown Mode – Up In Smoke
•Fixed an issue that resulted in players’ characters to be missing from the lobby screen in the Showdown Mode – Up In Smoke
•Fixed issues with overhead UI in the Showdown Mode – Up In Smoke
•Fixed an issue that caused the map to not load in correctly in the Showdown Mode – Up In Smoke
•Fixed an issue that resulted in players still having the objective prop in their hand at the end of the Showdown Mode – Up In Smoke
•Fixed syncing issues with the objective in the Showdown Mode – Up In Smoke
•Fixed an issue that caused players to get stuck after finishing the Showdown Mode – Up In Smoke
•Fixed an issue that caused the ‘Team’ menu to not update correctly in Showdown Mode lobbies
•Fixed an issue that caused the ‘Join Team’ prompt in Showdown Mode lobbies to be unresponsive
•Fixed an issue that caused the ‘Invite All’ prompt in Showdown Mode lobbies to be unresponsive
•Fixed UI issues in the Free Roam Mission – On The Hunt
•Fixed an issue that resulted in players being incorrectly told that there was no available Free Roam Missions
•Fixed overlapping cutscene issues that occurred in Free Roam Missions
•Fixed issues with the radar route given in various Free Roam Missions
•Fixed inconsistent references to enemies in the Free Roam Mission – Bushwhack
•Fixed inconsistent UI between players in Free Roam Missions
•Fixed an issue that resulted in players being unable to hogtie the prisoners in the Free Roam Mission – Early Release
•Fixed an issue that caused the alligator to not appear in the Free Roam Mission – On The Hunt
•Fixed an issue that caused the boat to render incorrectly in the Free Roam Mission – Paid Killing
•Fixed an issue that caused enemies to run away in the Free Roam Mission – Paid Killing
•Fixed an issue that caused players to get stuck in the Free Roam Mission – RePossession
•Fixed an issue that resulted in the Mission UI briefly appearing on screen while launching the Free Roam Mission – RePossession
•Fixed issues with objective blips in the Free Roam Mission – Wagon Thieves
•Fixed issues with Free Roam Mission blips disappearing on the radar
•Fixed an issue that resulted in no Parley option being presented if the killing player was active on a Free Roam Mission
•Fixed an issue that resulted in players getting stuck on the voting screen in the Co-op Mission – If The Hat Fits
•Fixed an issue that caused team lives to be lost incorrectly in the – Where Your Morals Lead You
•Fixed an issue that resulted in players being incorrectly put back to the lobby screen in the Co-op Mission – Highly Illegal and Highly Moral
•Fixed inconsistencies with medal awarding in the Co-op Mission – Highly Illegal and Highly Moral
•Fixed issues with the objective getting stuck in the Co-op Mission – Love and Honor
•Fixed an issue that caused players to get stuck after completing / trying to replay the Co-op Mission – Love and Honor
•Fixed camera issues in the Co-op Mission – The Right Side of the Tracks
•Fixed an issue that resulted in players entering the Mission on their own in the Co-op Mission – The Right Side of the Tracks
•Fixed cutscene issues in the Co-op Mission – The Right Side of the Tracks
•Fixed issues with players incorrectly receiving positive/negative honor in the Co-op Mission – The Right Side of the Tracks
•Fixed an issue that caused players to be made a spectator instead of failing the Mission in the Co-op Mission – The Right Side of the Tracks
•Fixed an issue that caused players to get stuck on a black screen after failing the Co-op Mission – The Right Side of the Tracks
•Fixed cutscene issues in the Co-op Mission – If the Hat Fits
•Fixed an issue that caused players to lose team lives incorrectly in the Co-op Mission – If the Hat Fits
•Fixed an issue that caused the objective to get stuck in the Co-op Mission – If the Hat Fits
•Fixed an issue that blocked players making a choice in the Co-op Mission – If the Hat Fits
•Fixed an issue that resulted in players not being able to choose an option on the fail screen in the Co-op Mission – If the Hat Fits
•Fixed issues with players’ horses disappearing during the Co-op Mission – More Than One Way To Earn a Buck
•Fixed an issue that resulted in players getting stuck on certain objectives in the Co-op Mission – More Than One Way To Earn a Buck
•Fixed an issue that resulted in players not wearing the armor given in the Co-op Mission – Kill Them, Each and Every One
•Fixed an issue that caused players to get stuck when launching the Co-op Mission – Kill Them, Each and Every One
•Fixed an issue that resulted in winner UI not disappearing after completing a Free Roam Event
•Fixed player positioning issues with the celebration screen in the Free Roam Event – Cold Dead Hands
•Fixed an issue that resulted in players receiving a bounty while in a Free Roam Event
•Fixed an issue that meant players were unable to collect the golden armor in the Free Roam Event – Fool’s Gold
•Fixed an issue where bullet penetration could still occur while a player is wearing the Golden Armor in the Free Roam Event – Fool’s Gold
•Fixed an issue that resulted in player’s horses appearing without a saddle after playing the Free Roam Event – Master Archer
•Fixed incorrect text that appeared on-screen during the Free Roam Event – Fishing Challenge
•Fixed cash and payout issues that occurred in Free Roam Events
•Fixed an issue that resulted in players getting stuck on an alert screen after failing to join a Free Roam Event
•Fixed an issue that resulted in players skipping the Tutorial Mission – Honor Among Horse Thieves
•Fixed an issue that resulted in players’ progress being incorrectly reset after rebooting during the Tutorial
•Fixed an issue that caused players to get stuck after delivering the Horse to the Stables in the Tutorial Mission – Honor Among Horse Thieves
•Fixed an issue that caused players to get stuck after passing the Tutorial Mission – Honor Among Horse Thieves
•Fixed camera issues that occurred after delivering the horse to the Stables in the Tutorial Mission – Honor Among Horse Thieves
•Fixed an issue that resulted in players having no objective after buying a Saddle in the Stables during the Tutorial
•Fixed issues with Saddle purchasing in the Stables during the Tutorial
•Fixed VFX issues that occurred when spectating a Target Race
•Fixed outfit issues that occurred in Races
•Fixed an issue that resulted in horses missing in the celebration screen of Races
•Fixed an issue that caused players to be unable to pick up dynamite in Races
•Fixed an issue that resulted in players being unable to join a Race
•Fixed an issue that resulted in players losing honor when accepting a Race invite
•Fixed issues that resulted in players getting stuck in a weapon swap animation during Races
•Fixed checkpoint UI issues in various Races
•Fixed issues that caused horses to be missing from the end screen in Races
•Fixed issues that caused players to be disconnected from Online after completing a Race
•Fixed an issue that caused riders and horses to flicker when respawning during Race game modes in Red Dead Online
•Fixed issues that resulted in the Race scoreboard to be misaligned
•Fixed issues that resulted in Posse Races stopping incorrectly
•Fixed an issue that caused Horse Tack to be incorrect in Race lobbies
•Fixed an issue that may have caused a player’s horse to turn while standing at the starting line of a Race mode in Red Dead Online
•Fixed many animation issues that occurred in existing Red Dead Online content:
•A Land of Opportunities Missions cutscenes
•Free Mode Mission cutscenes
•Showdown Mode lobbies, starting lineups and finishing poses

General / Miscellaneous
•Fixed multiple issues that resulted in players losing functionality
•Fixed many issues with animations, positions and synchronization when observing other players in a Red Dead Online session perform the following actions:
•Entering, exiting and hijacking vehicles
•Standing on top of large moving vehicles (trains, trams)
•Using mounted turret weapons like the Maxim Gun
•Aiming, firing and reloading weapons while on horseback or in a vehicle
•Melee combat, tackles, takedowns and executions
•Lassoing, hogtying and breaking free
•Climbing, vaulting, using ladders and walking up/down stairs
•Falling down, ragdolling and sliding down slopes
•Looting, skinning and picking up
•Crafting and cooking
•Fixed an issue that caused the ‘Stubble’ facial hair option and some other Barber Shop items to disappear from your player character after purchasing and left them unable to be reapplied
•Fixed an issue that may have caused a player character’s facial features to appear incorrect compared to the Character Creator after playing the game with the previous Title Update
•Fixed several issues that resulted in the player’s character gaining weight too quickly. The player will now lose weight over time at a quicker rate, and liquid consumables no longer increase weight.
•Fixed an issue that prevented Alligator Skins from being able to be sold to the Butcher in Red Dead Online
•Fixed an issue with player Camps in Red Dead Online that caused members of the ambient population to walk through your Camp when pitched in certain locations
•Fixed an issue that prevented the player from being able to craft further weapon ammunition in Red Dead Online after crafting large amounts of the same item in quick succession
•Fixed an issue that may have allowed blocked players to still rejoin the same session or Mission in Red Dead Online
•Fixed an issue in Red Dead Online that prevented the player from earning XP successfully when killing Wolves and Canada Geese
•Fixed an issue that caused some animal and human corpses to disappear before the player had the chance to loot/skin/collect them while in a Red Dead Online session
•Fixed an issue that left the player unable to invite other players in the Red Dead Online session into their Posse
•Fixed an issue that caused the player to incorrectly be charged a fee when an attempt to move a Camp failed because that location in the Red Dead Online session was already full
•Fixed an issue that caused players’ gamertags to constantly move position in Player Menu > Players > Crew
•Fixed an issue that allowed manual climbing onto animals/humans stowed on horseback, interfering with other button prompts
•Train and tram conductors will no longer attempt to step out of vehicles while the vehicle carriage is still in motion
•Fixed an issue where players may be unable to pet ambient dogs in Red Dead Online after they were petted by another player in the session
•Fixed an issue that incorrectly limited the player’s maximum speed in some caves and large building interiors while in a Red Dead Online session
•Fixed an issue that caused players to have the wrong option highlighted after backing out of various options in the Player Menu
•Fixed an issue where multiple ambient population may be created on top of each other in the same train/tram seat while in Red Dead Online sessions
•Fixed camera issues that occurred when using ‘Zoom Out’ in the Gunsmith
•Fixed multiple shopkeeper animation issues
•Fixed an issue that caused in-game voice chat to mute itself while the on-screen keyboard was visible
•Fixed issues with incorrect/inaccurate cover in many locations in the world, and for many environment objects such as fences, hay bales, and benches
•Fixed issues that occurred with notifications after sending invites to players
•Fixed issues with players appearing to have incorrect Ranks in the Player Menu
•Fixed an issue that caused ambient population to disappear when purchasing/examining items from a shelf
•Fixed issues that made some aspects of Camp customization at night
•Fixed an issue that would cause some menus to continue to show the player as in a Posse directly after leaving that Posse
•Fixed an issue that resulted in players’ dynamite ammo count not going down after using it
•Fixed an issue that caused players’ horses to change from their current active horse to the Scrawny Nag after Fast Travelling
•Fixed an issue that caused the Rank icon to not appear correctly
•Fixed an issue with the cutscene when entering the Stables
•Fixed an issue that caused the Saloon pianist to not react when being shot near
•Fixed issues that caused Ranks to be difficult to read in the Player Menu
•Fixed an issue that prevented players from entering melee combat when targeting the ambient drivers of some boats
•Fixed an issue that resulted in players incorrectly appearing in Player Menu > Friends if they left and rejoined the session
•Fixed an issue with missing facial animations while a player had an empty Dead Eye Core in Red Dead Online
•Fixed issues with horse whistling
•Fixed an issue that caused Player Menu > Crew list to take a long time to populate
•Fixed issues with the Fast Travel cutscene
•Fixed an issue where the ‘Steal Vehicle’ on-screen prompt would sometimes not do anything after accepting a ride request from an ambient population driver
•Fixed an issue that caused Player Menu > Log > Notifications to never populate with information
•Fixed an issue that prevented players from being able to peek from cover after moving between different cover objects
•Fixed issues that caused players to be kicked out of the Player Menu
•Fixed issues that occurred when entering the Stables as a hogtied player
•Fixed an issue that resulted in players incorrectly appearing as active members of a Posse in the Player Menu
•Fixed issues that resulted in players climbing the Butcher’s table
•Fixed an issue that caused incorrect investigation behavior when corpses are on boats near populated areas
•Fixed an issue that prevented a player from being able to move after reviving another player in a Red Dead Online session
•Fixed issues with interactable items not being interactable
•Fixed an issue with other players in a Red Dead Online session sometimes rendering incorrectly when set on fire
•Fixed an issue with ambient drivers in the world where they would still accept a ride request while the player was visibly carrying a dead body
•Fixed issues with the Old Man Jones cutscene
•Fixed multiple camera issues that occurred when in the Wardrobe
•Fixed issues with chairs appearing in the background of the Photo Studio
•Fixed an issue that resulted in the Photo Studio filter persisting into Free Roam
•Fixed issues with the page count in the Player Menu
•Fixed animation issues that were caused by drinking in the Saloon
•Fixed an issue that caused players to not have the ‘Posse’ submenu in the Player Menu
•Fixed an issue that resulted in players not being able to wear their Posse outfit
•Fixed an issue that caused players to be removed from the Gold store menu after being tackled by another player
•Fixed an issue that prevented the Lasso from being able to drag large animals out of water
•Fixed issues with the ‘Sell’ option in the Stable
•Fixed an issue with broken animations that could occur while fishing in Red Dead Online
•Fixed an issue that caused players to move when interacting with the Thieves Landing Fence
•Fixed issues with unresponsive button prompts in the Stable
•Fixed an issue that resulted in players wearing the wrong hat after purchasing an outfit
•Fixed issues that occurred when players attempted to discard pelts
•Fixed an issue that meant players would not receive a prompt letting them know their gallery is full
•Fixed an issue that caused the ‘Trusty Steed’ Achievement to not unlock
•Fixed an issue that caused various props that the Butcher drops to not disappear
•Fixed an issue that caused the ‘Recent Players’ tab in the Player Menu to not populate with players
•Fixed an issue that resulted in players being unable to purchase weapons
•Fixed an issue with player visibility/ghosting when observing another player in a Red Dead Online session using shop catalogues
•Fixed an issue that caused the values in Pause Menu > Horse Stats to be incorrect
•Fixed an issue that may turn animal carcasses invisible if the player is killed while in the process of skinning the animal
•Fixed purchasing issues with Special Lures and Spinners
•Fixed an issue that resulted in players not receiving Feud invites
•Fixed camera issues that occurred when previewing a horse at the Van Horn Stable
•Fixed an issue where some witnesses would not correctly be intimidated when aimed at by the player
•Fixed an issue that allowed players to deal damage to one another through certain methods while in a Parley
•Fixed an issue that caused the player to become stuck in ragdoll animation underneath high-pressure steam vents and unable to get back up
•Fixed an issue where players were able to join a Posse that was actively playing a mode
•Fixed issues with the Saloon blip in Red Dead Online
•Fixed issues with the ‘Owned’ stamp in the Catalogue
•Fixed an issue that allowed players to continue using emotes if they were set on fire
•Fixed issues with incorrect ambient population behavior during Hideouts
•Fixed issues with the Old Man Jones blip
•Fixed issues that occurred when accepting a Feud and Fast Travelling
•Fixed an issue that resulted in button prompts sometimes becoming unresponsive in the Satchel
•Fixed an issue that caused treasure map descriptions to incorrectly appear in places in the Satchel
•Fixed an issue that resulted in players’ Camps to be changed to ‘None’
•Fixed an issue that caused the ‘Buy Max’ option to not work correctly in the Gunsmith
•Fixed an issue that meant the Parley/Feud options were not available when choosing to die after being hogtied by another player
•Fixed an issue that resulted in players getting stuck inside the Valentine Gunsmith
•Fixed XP issues with Feuds
•Fixed gun positioning issues that occurred when previewing weapons in the Gunsmith
•Fixed an issue that caused other players in a Red Dead Online session to appear as if they were repeatedly putting away kit items such as the Fishing Rod or Binoculars
•Fixed an issue that resulted in players being unable to see their Posse name in the Player Menu
•Fixed an issue that meant players were unable to buy Snake Oil
•Fixed an issue that caused the ability to swap tabs in the Player Menu to become unresponsive
•Fixed an issue that resulted in players’ Camps being blipped twice
•Fixed issues with selecting and unselecting walk style
•Fixed an issue that resulted in players being placed into a different Posse after joining a mode from the Landing Page menu
•Fixed an issue that meant players couldn’t interact with the Strawberry Butcher
•Fixed an issue that resulted in bonding XP to occasionally not increase when applying a Horse Care Package
•Fixed an issue that created a situation where players could almost report themselves in the Player Menu
•Fixed visual issues that occurred when leaving/joining certain lobbies
•Fixed camera issues in the Valentine Gunsmith
•Fixed an issue that caused the values in Pause Menu > General Stats to be incorrect
•Fixed an issue where a player in Red Dead Online would incorrectly get a very small bounty increase when looting a dead body
•Fixed an issue that resulted in players being kicked out of their Posse after abandoning a previous Posse
•Fixed an issue that caused various stirrups to not correctly affect a horse’s stamina drain rate
•Fixed an issue that caused players to have a broken invite in the Player Menu
•Fixed issues with the Feud scoreboard
•Fixed an issue that meant players could not select their horse’s gender when purchasing a horse at the Stables
•Fixed issues that caused players to be incorrectly charged for killing another player’s horse
•Fixed issues that caused several Fast Travel destinations to be incorrectly greyed out
•Fixed an issue that resulted in players seeing under the map after exiting a lobby
•Fixed an issue that may have shown another player in a Red Dead Online session as alive and moving after being decapitated by a shotgun blast
•Fixed issues with conflicting neckwear and sweater shirts
•Fixed camera issues that occurred when in the Stable
•Fixed an issue that caused the ‘Time Played’ statistic to temporarily pause while certain shop menus were active
•Fixed issues with the Old Man Jones dialogue
•Fixed an issue that resulted in players getting stuck on a black screen when entering the Stables
•Fixed an issue that meant players were unable to collect deliveries or pay bounties at the Post Office
•Fixed an issue that caused players to spin when previewing clothes in the Wardrobe
•Fixed an issue that meant holding L1/LB caused Catalogue pages to be turned the wrong way
•Fixed issues that resulted in players not being able to start a Feud
•Fixed issues that resulted in players being told a lobby was full when it wasn’t
•Fixed issues with unresponsive button prompts in the Wardrobe
•Fixed an issue that caused an active Parley to end when a Leader Feud was initiated
•Fixed an issue that caused the ‘Sell All’ button prompt to be unresponsive in Shops
•Fixed issues with the ‘Report’ option in the Player Menu
•Fixed an issue that resulted in players being unable to see their Posse Leader’s Camp
•Fixed button conflicts that occurred when using the alternate control scheme
•Fixed an issue that resulted in players being put into a different Posse
•Fixed an issue that caused the ‘View’ prompt to be unusable in the Tailor
•Fixed an issue that resulted in players being unable to exit the Catalogue
•Fixed an issue that caused players to get stuck in the Wardrobe if their Posse Leader accepts a Feud invite while they’re in there
•Fixed an issue that resulted in the Post Office clerk going missing
•Fixed an issue that caused carcasses to be invisible when stowed on a Horse
•Fixed an issue that meant players could accidentally disband their permanent Posse after leaving another player’s Posse
•Fixed an issue that resulted in players losing saved outfits from their horse
•Fixed multiple issues with missing and/or incorrect help text
•Fixed issues that caused Parleys to end unexpectedly
•Fixed issues that caused players to get stuck when launching multiple content types
•Fixed an issue that led to players being unable to join, leave or abandon Posses
•Fixed an issue that resulted in players getting stuck with an unresponsive ‘View’ button prompt on screen
•Fixed an issue that caused players’ horses to constantly be dirty
•Fixed an issue that resulted in players being unable to access their Camp Wardrobe
•Fixed issues with the Stride Hat in the Catalogue
•Fixed UI issues with the Fence in Thieves Landing
•Fixed an issue that caused burnt and stowed animal carcasses to no longer be burnt after fast travelling in Red Dead Online
•Fixed an issue that resulted in players being taken to the wrong area of the menu when accepting a notification in the Player Menu
•Fixed an issue that caused props in Camps to vanish
•Fixed an issue that showed held objects like beer bottles intersecting through hands when observing other players in a Red Dead Online session
•Fixed an issue that caused the Camp shop to not be accessible
•Fixed issues with incorrect textures on horses
•Fixed an issue that caused the Camp bed to be missing
•Fixed issues with player spawn locations
•Fixed an issue that could cause the player to lose movement control if bumped into at the same time as opening some store menus
•Fixed an issue that caused the player’s controller to continually rumble after a failed attempt to tame a wild horse
•Fixed an issue that resulted in players not being put into the right session after accepting an invite while booting into Red Dead Online
•Fixed an issue that caused players to see under the map when entering the Stables as a passenger in a wagon
•Fixed an issue that resulted in players not being taken to the store when selected
•Fixed an issue that caused several tabs to be missing in the Crafting Menu
•Fixed several issues that caused bad pathfinding and navigations for the ambient population in some areas of the world
•Fixed issues that allowed players to deal damage to one another through certain methods while in a Parley
•Fixed an issue that caused the Gamercard of the second most recent online player to be shown instead of the actual most recent player if the actual most recent player is now offline when trying to view their Gamercard
•Fixed an issue that caused the ‘Buy with Gold’ option to not work in the Handheld Catalogue
•Fixed an issue that caused players to get stuck after buying a stick of dynamite
•Fixed an issue that caused parts of a player’s character to be missing in the Wardrobe
•Fixed an issue that incorrectly showed ‘Skin’ and ‘Pick Up‘ prompts for some dead animals while mounted on horseback
•Fixed an issue that caused players’ horses to not disappear after selling them
•Fixed an issue that caused players’ custom saved outfits on the horse to be changed back to a previous custom saved outfit
•Fixed an issue that resulted in players being displayed as being in a Posse to everyone but themselves
•Fixed an issue that may have led to players in the same Red Dead Online session seeing the world currently at different times of day
•Fixed issues that resulted in players briefly appearing on screen when exiting a lobby
•Fixed issues that caused Old Man Jones to not be present
•Fixed an issue that resulted in players seeing invites ticker feed messages for offline players despite the invite prompt being greyed out
•Fixed an issue that caused Feud play areas to be located far away
•Fixed an issue that resulted in players getting stuck if in the Wardrobe when the shop closes
•Fixed an issue that resulted in players not joining a mode correctly after their Posse Leader joined it
•Fixed an issue that resulted in players being unable to break-out of a hogtie
•Fixed an issue that meant players could not pick up certain discoverable items
•Fixed issues that occurred with Posse name restrictions
•Fixed an issue that resulted in players being unable to unlock the recipe for the potent Horse Stimulant
•Fixed an issue that resulted in players getting stuck after failing a Mission
•Fixed issues with corrupted or missing text in the ticker feed
•Fixed an issue that meant players could be stuck in the Crafting Menu
•Fixed an issue that resulted in players getting stuck in the Emerald Ranch Barn
•Fixed an issue with collision detection that may have caused players to fall through the world
•Fixed an issue that resulted in corpses duplicating
•Fixed an issue that resulted in the Player Menu becoming broken
•Fixed issues with the eagle eye VFX
•Fixed an issue that resulted in players being spawned under the map
•Fixed an issue that resulted in the ‘Locked and Loaded’ Achievement not being awarded correctly
•Fixed an issue that resulted in players being incorrectly told they didn’t have enough ingredients when crafting
•Fixed visual issues that occurred in the Handheld Catalogue after crafting
•Fixed an issue that caused outfits to not store on horses correctly
•Fixed an issue that meant players would not receive any core benefits when eating plants

En ligne Yan

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Red Dead Online
« Réponse #75 le: 14 Mai 2019, 18:30:58 pm »
Enfin de quoi qui a de l'allure

Edit:Red Dead Redemption et Alan Wake ont 9 ans aujourd'hui
Sti que ca passe vite
« Modifié: 14 Mai 2019, 19:27:07 pm par Yan »

Hors ligne transcape

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Red Dead Online
« Réponse #76 le: 15 Mai 2019, 09:02:47 am »
j'avais get Red Dead 1 sur 360 Day 1 ce jour là et le soir même on jouaient en ligne la gang de La Coche... deja 9 ans en effet
Playing (100% J-RPGs)
-Final Fantasy VIII PS1
-Shining Resonance Refrain XB1
-Persona 5 PS3