Auteur Sujet: Red Dead Online  (Lu 2219 fois)

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En ligne Yan

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Re : Red Dead Online
« Réponse #40 le: 30 Novembre 2018, 17:14:15 pm »
Fallait s'y attendre
Hier a fin toute les animaux avait disparus sur la map lol

Hors ligne Jason Frost

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Re : Red Dead Online
« Réponse #41 le: 30 Novembre 2018, 18:51:12 pm »
lol, Cripps est complètement viré fou!

Le jeu arrête pas de me dire:
"Cripps has packed up your Camp. Use the Player menu to set it up again."
"Cripps pitched your Camp at [X]."
"Cripps has packed up your Camp. Use the Player menu to set it up again."
"Cripps pitched your Camp at [X]."
"Cripps has packed up your Camp. Use the Player menu to set it up again."
"Cripps pitched your Camp at [X]."
et ainsi de suite...

Hors ligne IRON

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Re : Red Dead Online
« Réponse #42 le: 01 Décembre 2018, 05:39:13 am »
on peux tu refaire le personnage dans l'online officiel "non beta" ?

Hors ligne Jason Frost

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Re : Red Dead Online
« Réponse #43 le: 01 Décembre 2018, 10:17:36 am »
on peux tu refaire le personnage dans l'online officiel "non beta" ?
On sait pas grand chose sur "l'après beta", c'est même pas sûr qu'on garde notre rank et nos stats en plus...

Sans joke, à date on sais même pas quand le beta va terminer ou s'il va réellement se terminer un jour. Peut-être que RDO va toujours être en phase perpétuelle de beta, mais avec du nouveau contenu ajouté à tout les X mois, lol.

En tout cas, tu peux déjà supprimer ton personnage et le refaire dans le beta, alors t'as rien à perdre si tu veux en créer un nouveau tout de suite, ton argent et ton or va être transféré au prochain personnage que tu vas faire.

En ligne Yan

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Re : Red Dead Online
« Réponse #44 le: 01 Décembre 2018, 14:49:52 pm »
Faut vraiment qu'ils ajoute des serveur PVE.Me fair attaqué pendant que je chasse au millieu de nul part par 3 autres dude ca commence a fair chier
Ca et un mode free aim

Hors ligne Jason Frost

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Re : Red Dead Online
« Réponse #45 le: 02 Décembre 2018, 11:21:29 am »
Faut vraiment qu'ils ajoute des serveur PVE.Me fair attaqué pendant que je chasse au millieu de nul part par 3 autres dude ca commence a fair chier
Ca et un mode free aim
Faudrait qu'il mettre un genre de nouveau mode passif à Red Dead Online, mais un peu différent de celui de GTA Online.

Par exemple, on pourrait utiliser nos armes sur les ennemis (juste les NPCs qui nous attaquent) et les animaux, mais les autres joueurs ne seraient pas capable de nous tuer et on serait pas capable d'attaquer les autres joueurs non plus.

Ou simplement laisser les joueurs pourvoir jouer dans des sessions privées, comme sur invitation seulement ou rien qu'entre amis, ça serait parfait quand on veut juste chasser.

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Re : Red Dead Online
« Réponse #46 le: 03 Décembre 2018, 10:42:48 am »
fait chier cela arrive souvent lorsque je veux faire une mission d'un iconnue. tout le monde disparait de la map et je peux meme pas faire la mission car il y a plus aucun repere sur la map.. je reloadait la map pour revenir dans le serveur et je perdait mes peaux de chasse etc " car le bug ma empecher de saver en quelque sorte )

jai trouver un truc.. faut juste revenir au camp . se reposer puis la map est senser revenir a la normal ... cest le seul moyen jai trouver pour "canceler" une mission

En ligne Yan

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Re : Red Dead Online
« Réponse #47 le: 03 Décembre 2018, 11:43:47 am »
J'ai presque 2000$ et 4 lingot de gold,j'espère que je vais pas toute perdre à fin de la bêta lol

Hors ligne IRON

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Re : Red Dead Online
« Réponse #48 le: 03 Décembre 2018, 12:13:39 pm »
the fuk 2000 $ ?

chu lvl 10 pis jai genre 200 $

En ligne Yan

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Re : Red Dead Online
« Réponse #49 le: 03 Décembre 2018, 12:32:05 pm »
La pêche et j'ai restarté le jeu 2,3 fois après fais toute les missions
L'argent reste avec tout tes nouveaux personnages et tu fais minimum 400$ à chaque fois (pas loin de 500 si tu fais les trésors apres) avec les 7 missions principal


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Re : Red Dead Online
« Réponse #50 le: 07 Décembre 2018, 14:02:34 pm »
https://twitter.com/RockstarGames/status/1070730364459646977

15 Gold Bars et 250$ à tous ceux qui ont participé au beta de Red Dead Online lors des 10 derniers jours (du 27 novembre au 6 décembre).

Hors ligne Jason Frost

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« Réponse #51 le: 14 Décembre 2018, 14:47:07 pm »
Y'a eu 2 patches cette semaine, mais c'était juste pour des fixes, rien de nouveau ou d'intéressant:

RDR2 Title Update 1.04 Notes (PS4 / Xbox One)
Spoiler: ShowHide
Red Dead Online Beta General / Miscellaneous – PS4, Xbox One
•General stability improvements
•Fixed the issue where players removing an injured horse from the stables without healing it would result in the Scrawny Nag appearing when whistling for their horse
•Fixed an issue where players could not exit the house in the Mission ‘Love and Honor’
•Fixed an issue where players would be unable to load beyond 90% in the Red Dead Online beta unless they entered Story mode first
•Fixed an issue where players could become stuck at a black screen after a Posse leader quit the lobby in the mission ‘Love and Honor’
•Fixed an issue where players could crash to the Xbox Home screen when resuming from a suspended state after connecting to Xbox Live services
•Fixed an issue where players could be kicked from Rockstar game services with error 0x99395004 after completing part 2 of the mission ‘Honor Among Horse Thieves’


RDR2 Title Update 1.05 Notes (PS4 / Xbox One)
Spoiler: ShowHide
Red Dead Online Beta General / Miscellaneous – PS4, Xbox One
•General improvements to fix game stability, save data and to address exploits.


Et encore des bonus pour ceux qui jouent au beta:
Citer
Red Dead Online Beta Status Update (Dec 14)

We'd once again like to acknowledge our incredible Red Dead Online community for their continued support, patience and detailed feedback during this beta period. Here are some new details on the latest updates to the Red Dead Online Beta, along with a few things to look forward to:

Title Update 1.05 has been released addressing general improvements to fix game stability, save data and to address exploits.

Gold Gift: As a thank you for your ongoing support, we are awarding everyone who has played from the Red Dead Online Beta launch through this Thursday, December 20th with a gift of 15 additional gold bars. The awards will begin rolling out today and if you haven’t experienced the Red Dead Online Beta yet, play by Thursday, December 20th for eligibility. All gold bar gifts should be delivered by Monday, December 24th. Keep an eye out for an alert screen when entering the Red Dead Online Beta to confirm the gift.

Cash Gift: As an added thank you to players who pre-ordered Red Dead Redemption 2, and those who purchased either the Special or Ultimate Edition, we are awarding additional RDO$ gifts. These will be active starting Friday, December 21st and are automatically added to your character’s balance the next time you play Red Dead Online during the Beta and permanently afterwards:

• Special Edition Owners: RDO$100
• Ultimate Edition Owners: RDO$1,000
• Everyone who pre-ordered: RDO$100 (in addition to Ultimate and Special Edition gifts)

Store: Is now accessible in-game. As always, if you experience any technical issues at all with any purchases, please head to https://support.rockstargames.com for help; and if you have any user experience issues or feedback to provide, please submit to the www.reddeadonline.com/feedback website.

Upcoming Updates to the Red Dead Online Beta: We have been poring through incoming community input and suggestions and are working on updates for early 2019 to address many popular bits of feedback including some new anti-griefing measures in the works and other updates to improve gameplay balance. We are also working on lots of new features, modes and additional Red Dead Online gameplay content updates that we are very excited to share more about in the new year.

Thank you again to all Red Dead players worldwide for your amazing support and feedback contributions. Please stay tuned for more info in the coming weeks and months.


https://www.rockstargames.com/newswire/article/60762/Red-Dead-Online-Beta-Status-Update-Dec-14

Ça bien l'air que y'aura pas de gros changements avant le début de 2019...

En ligne Yan

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« Réponse #52 le: 14 Décembre 2018, 16:23:30 pm »
C vraiment de la marde côté PVE
Je veux ben continuer à jouer mais je suis vraiment ecoeurer de refaire les 8 même missions tout le temp

Et la majorité des strangers quests marche toujour pas
J'espère vraiment une grosse update le mois prochain

Hors ligne IRON

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« Réponse #53 le: 15 Décembre 2018, 05:33:43 am »
son pas presser a ajouter du contenue dans le mode online  :-[

j'taveille de deleter le jeux il prend de la place pour rien

Hors ligne transcape

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« Réponse #54 le: 15 Décembre 2018, 09:47:37 am »
Ça a l’air très « barebones » à date, c’est à dire pas bcp de contenue, mais tout comme GTA online, ça l’a prit une bonne période d’adaptation et c’était loin d’être parfait au début.

Moi c’est le PvP que j’ai surtout entendu parlé en mal, je savais pas que le PVE pouvait devenir boring aussi à la longue.

Vraiment pas aussi pire que Fallout 76, Jsuis certain
Playing
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En ligne Yan

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« Réponse #55 le: 15 Décembre 2018, 09:59:21 am »
Bah le pvp est juste mauvais a cause du auto aim

Hors ligne Jason Frost

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« Réponse #56 le: 15 Décembre 2018, 17:21:22 pm »
mais tout comme GTA online, ça l’a prit une bonne période d’adaptation et c’était loin d’être parfait au début.
What? Red Dead Online est vraiment, mais vraiment pas comparable à GTA Online à ses débuts.

La journée même que GTA Online a été mis en ligne, on avait déjà des centaines de missions à faire, plusieurs modes de jeu et plein d'autres choses comme contenu:
- Les Contact Missions (celles de Lamar, Gerald, Simeon, Ron, Trevor, Lester et Martin)
- Les différents types de Deathmatches (Standard, Team et Vehicles)
- Les différents modes de Races (Lap Races, Point to Point Races, GTA Races et Rally Races) pour les différents types de véhicules (Land Races, Air Races, Water Races et Bike Races)
- Les Survivals (10 vagues d'ennemis à éliminer)
- Les Versus Missions (missions compétitives en équipe)
- Les courses de Parachutes
- Les premiers Random Events du Freemode (la liste de véhicules à Simeon, les véhicules à détruire de Gerald, les véhicules en high priority de Simeon, les armored trucks à voler, les crate drops et les special crate drops)
- Les Impromptu Races (en Freemode)
- Les Appartements et les Garages à acheter
- Les différents Sports à jouer (Golf, Tennis, Arm Wrestling, Darts et Shooting Ranges)
- Et sûrement une panoplie de shits que j'oublie aussi...

Red Dead Online a absolument rien à offrir à côté de tout ça.

Hors ligne IRON

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« Réponse #57 le: 16 Décembre 2018, 06:58:33 am »
exact , je m'attendais a retrouver tout ca sur red dead online cela explique grandement ma déception

Hors ligne iZer

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« Réponse #58 le: 16 Décembre 2018, 11:22:34 am »
exact , je m'attendais a retrouver tout ca sur red dead online cela explique grandement ma déception

Je suis aussi déçu du Online en ce moment. De GTA IV à RDR et ensuite à GTA V, le Online à toujours évolué mais là c'est un step back pour RDR 2. Je m'attendais à plus comme des random events comme dans le single, pouvoir mettre la tête des autres joueurs à prix, un campement beaucoup plus poussé et qui se promène pas sans raison...

Le Online de RDR était plus plaisant à sa sortie. On va espérer que la version 1.0 va nous surprendre. Le beta est p-e juste un appetizer avant le vrai Online?

Je peux rêver...  :roll
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En ligne Yan

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« Réponse #59 le: 16 Décembre 2018, 12:25:52 pm »
J'aimerais ben avoir de l'interaction avec les npc aussi comme dans le solo.
Et les seul randoms events c'est des juste embuscades.Ce serait cool d'avoir autre chose parfois
Le système de camping est vraiment mauvais aussi..Laisser moi camper ou je veux criss


« Modifié: 16 Décembre 2018, 12:28:15 pm par Yan »

Hors ligne Jason Frost

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« Réponse #60 le: 16 Décembre 2018, 14:55:12 pm »
Le Online de RDR était plus plaisant à sa sortie.
Moi aussi, je me souviens de ça.

J'pense aussi que la nouvelle génération de joueurs aide pas trop à notre appréciation de l'experience, non plus.

En 2010, on pouvait se promener et passer des heures sans se faire attaquer ou tuer dans le multiplayer de Red Dead Redemption, les joueurs étaient un peu plus sociable si on peut dire.

Mais maintenant avec Red Dead Online en 2018, on dirait qu'aussitôt qu'un joueur voit de quoi bouger autour de lui il faut qu'il se mettre à tirer dessus et qu'il le tue, ça finit toujours en fusillades peu importe l'endroit où on est...

Hors ligne la coupe

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« Réponse #61 le: 16 Décembre 2018, 15:03:18 pm »
Mais maintenant avec Red Dead Online en 2018, on dirait qu'aussitôt qu'un joueur voit de quoi bouger autour de lui il faut qu'il se mettre à tirer dessus et qu'il le tue, ça finit toujours en fusillades peu importe l'endroit où on est...

Blame battle royale

En ligne Yan

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« Réponse #62 le: 16 Décembre 2018, 17:15:37 pm »
C'est sur que R* va fair des serveurs PVE,je peux pas croire

Hors ligne Jason Frost

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« Réponse #63 le: 17 Décembre 2018, 02:10:09 am »
Blame battle royale
Tellement.

Le jeu offre parfois des évènements dans le freemode, y'en a un qui s'appelle King of the Castle ou de quoi du genre et l'objectif c'est de juste rester le plus longtemps dans une zone désignée.

Sauf qu'à toute les fois où j'y ai participé, le monde faisait seulement que s'entre-tuer à la place d'aller dans la zone pour gagner de points.

Je peux pas croire que la plupart des joueurs sont pas capable de lire de simples instructions qui s'affichent à l'écran et ainsi comprendre le but de l'event.

Hors ligne Jason Frost

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« Réponse #64 le: 10 Janvier 2019, 16:23:09 pm »
Pas grand chose d'intéressant pour aujourd'hui, juste un nouveau mode de jeu qui a été activé, mais ça dit qu'il va y avoir bientôt différentes mises à jour qui vont apporter plusieurs changements à Red Dead Online:
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Red Dead Online Beta Update

Play New Gun Rush Mode Now, Plus More to Come



A big thank you to everyone who has taken part in the Red Dead Online Beta over the holidays, and especially to those who have taken the time to provide us with their feedback. Please keep it coming - Red Dead Online will stay in beta for a few more months yet as we have many more new gameplay features to add across the board as well as further changes to improve, stabilize and refine the overall experience.

Today’s update to the Red Dead Online Beta introduces Gun Rush, where you’ll put your survival instincts to the test, gathering weapons and ammunition while the play area shrinks in this new mode for up to 32 players. Available to play now in Free-for-all and Team variations, where the last one standing wins.

More updates are coming soon including new Races and Showdown Modes and new clothing and emotes, as well as some additional changes based on player feedback including:

• Daily Challenges: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.
• Law and Bounty Upgrades: Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.
• Parley Changes: We’re making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.
• Proximity-Based Player Blips: Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we’re also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance.

More to Come
We are working on lots of new content that we will be releasing this year. Just a few of the updates in the works are:

• All-new missions to build on your Story in A Land Of Opportunities – from previously established characters like Horley and Jessica LeClerk, and some new ones as well.
• A range of Dynamic Events throughout the world
• Lots of new competitive modes including new Showdown Modes and Races
• Plus new weapons and clothing, and lots more that we’re not quite ready to announce just yet…

Xbox One players can also now access the Red Chestnut Arabian Horse, Alligator Skin Ranch Cutter Saddle and the High Roller Double-Action Revolver in the Red Dead Online Beta.

Stay tuned to the Rockstar Newswire for the latest information on the Red Dead Online Beta and please continue to submit feedback to the www.reddeadonline.com/feedback website.


https://www.rockstargames.com/newswire/article/60804/Red-Dead-Online-Beta-Update

En ligne Yan

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« Réponse #65 le: 10 Janvier 2019, 17:52:33 pm »
L'impression qu'ont aura rien de big avant un boute

Hors ligne Jason Frost

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« Réponse #66 le: 25 Janvier 2019, 19:08:51 pm »
Encore rien de nouveau, mais FREE GOLD pour ceux qui vont jouer entre le 25 et le 27 janvier:
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Gold Bonus

Thank you to dedicated Red Dead Online Beta players worldwide for your continuing feedback as we work together to refine the game experience. As a token of our gratitude for your support and understanding throughout this Beta period, we are rewarding this weekend’s active players with a bonus of 5 Gold Bars. Play the Red Dead Online Beta between today Friday January 25 and Sunday January 27 to qualify for the bonus, which will be delivered to your account by Tuesday January 29.


https://www.rockstargames.com/newswire/article/60828/Red-Dead-Online-Beta-Update-Jan-25-2019

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« Réponse #67 le: 26 Février 2019, 16:34:39 pm »
Le nouvel update ajoute et change pas mal d'affaires à Red Dead Online:

RDR2 Title Update 1.06 (PS4 / Xbox One)
https://support.rockstargames.com/articles/360018964193/RDR2-Title-Update-1-06-PS4-Xbox-One

Spoiler: ShowHide
[February 26, 2019] New Content – PS4, Xbox One
•Over 300 new items of clothing will be added for male and female characters in the Red Dead Online Beta
•A new weapon has been added to the Red Dead Online Beta:
◦Rare Shotgun

•12 new emotes have been added to the Red Dead Online Beta
◦Hell Yeah
◦Bring it On
◦Yeehaw
◦Point and Laugh
◦Fancy Bow
◦Prospector Jig
◦Gag
◦Good to See Ya
◦Weep
◦Tough Guy Nod
◦You Gonna Cry?
◦Who, me?


New Content - PS4 Early Access
•A new weapon has been added to the Red Dead Online Beta
◦Jawbone knife

•177 clothing tints will be added for male and female characters in the Red Dead Online Beta
•Three new emotes have been added to the Red dead Online Beta
◦I’m Hit!
◦Blow Kiss
◦Point


New Features / Updates – PS4, Xbox One
•Changes have been made to player blips in the Red Dead Online Beta:
◦Visibility of blips over long distances has been reduced
◦Players in other towns or region are no longer visible on the map

•A new system to highlight aggressive players has been added to the Red Dead Online Beta:
◦Map position (and the position of Posse members) will become more visible to other players
◦Player blips will become progressively darker if they are hostile

•Changes have been made to the Law in the Red Dead Online Beta
◦Criminal behavior now carries bounty values and honor consequences that scale based on the severity of the crime.

•Bounty Hunters have been added to the Red Dead Online Beta
•Changes have been made to Parleys and Feuds in the Red Dead Online Beta
◦Players are now able to initiate a Parley that applies to their attacker’s entire Posse after a single kill. Alternatively, players can challenge an opponent by initiating a Feud, Posse Feud or Leader Feud after one kill

•Daily Challenges have been added to the Red Dead Online Beta
•Updates to make horse cargo more persistent have been added to the Red Dead Online Beta
•Updates to make Loot more persistent have been added to the Red Dead Online Beta
•Player and Posse Assassinations now factor in a players’ aggression level when selecting targets
◦Players with dark red blips are more likely to be selected as targets

•Updates have been made to the PVP matchmaking for Stranger Missions
•The following changes have been made to weapon balance in the Red Dead Online Beta:
◦All Weapons
◾Slightly reduced the range at which players can achieve critical damage from headshots

◦Varmint Rifle
◾Increased accuracy spread when distracted to bring the weapon in line with other fast-firing longarm weapons
◾Reduced lock-on range
◾Increased damage dealt to other players with body and limb shots

◦Carcano Rifle
◾Greatly increased damage dealt to other players

◦Rolling Block Rifle
◾Greatly increased damage dealt to other players
 


•Weapons purchased via the Social Club catalogue website will now be delivered to the stored weapon inventory on the horse instead of replacing one of the equipped weapons
•Increased the visibility of trail effects for arrow projectiles, making it easier to see both where the projectile lands when firing and where the projectiles are being fired from
•Fire / Poison Arrows will now yield a regular Arrow when picked pack up after being fired
•Changes have been made to multiple Ability Cards and their indicators:
◦All Dead Eye Cards:
◾Dead Eye no longer gives perfect accuracy (except when using the card Paint It Black)

◦The Short Game:
◾Required distance to the enemy has been reduced, with the damage dealt increasing the closer the player gets to the enemy
◾This Ability becomes active for two seconds when damaging a nearby enemy

◦Peak Condition:
◾Sprinting drains less Stamina at all Tiers
◾Maximum damage bonus has been reduced
◾Damage bonus now scales with the fill percentage of the Stamina Tank
◾This Ability becomes active for two seconds when dealing damage
◾This Ability becomes active when stamina is below full

◦Slow and Steady:
◾Dead Eye drains when damage is taken

◦Eye for an Eye:
◾This Ability now works while the player is in Dead Eye
◾Dead Eye on each given headshot has been reduced at Tier 2 and Tier 3 to allow consistency with other Ability Cards
◾Dead Eye is only granted if the headshot kills an enemy

◦The Unblinking Eye
◾This Ability becomes active while in Eagle Eye
◾This Ability becomes active while in Dead Eye

◦Winning Streak
◾This Ability becomes active for two seconds when damaging an enemy
 


•Changes have been made to the following Free Roam Events:
◦Free Roam Event – Cold Dead Hands:
◾Players can now only hold the bag for 1 minute consecutively before it is forcibly respawned
◾Players will now receive 1.5x the normal points for carrying the bag during the final minute of the event
◾Two bags are now spawned during the event
◾Locations have been updated
◾Maximum player count has been reduced to 16 players

◦Free Roam Event – Dispatch Rider:
◾When a player mounts the objective horse, they are now invulnerable and cannot be targeted for a short time, their Health, Stamina and Deadeye Tanks are refilled, and their Cores are overpowered for 60 seconds
◾The objective horse now does not spook, run out of stamina, or become incapacitated
◾Maximum player count has been reduced to 16 players

◦Free Roam Event – King of the Castle:
◾The maximum player count has been reduced to 16 players



General / Miscellaneous – PS4, Xbox One
•Fixed issues that resulted in game crashes, freezes and general stability issues
•Fixed issues that resulted in the game crashing after running for long periods of time
•Fixed issues that resulted in players getting stuck in extended or infinite loading screens
•Fixed an issue that resulted in missing dialogue when interacting with some members of the world population
•Fixed an issue that resulted in incorrect dialogue responses when interacting with some drunk members of the world population
•Fixed an issue that resulted in missing audio for some horse reactions and behaviors
•Fixed issues that resulted in missing audio reactions to player clothing combinations
•Fixed issues that resulted in missing or incorrect weapon or explosion audio effects
•Fixed issues that resulted in missing or incorrect audio from some in-game menus
•Fixed issues that resulted in incorrect audio effects when interacting with objects and structures in the world
•Fixed issues that resulted in missing or incorrect dialogue subtitles
•Fixed an issue that resulted in incorrect bounty prices for some witnessed crimes
•Fixed an issue that resulted in Lawmen repeatedly mounting and dismounting their horse when pursuing a player
•Fixed an issue that resulted in bounty hunters being unable to arrest a player who has surrendered
•Fixed an issue that resulted in Lawmen not reacting to players hijacking a wagon in clear view
•Fixed an issue that resulted in players gaining an immediate wanted status after killing a witness while there were no other witnesses nearby to observe the second crime
•Fixed an issue that resulted in Lawmen getting stuck trying to navigate to a player who is in water
•Fixed issues with spawn positions of Lawmen in some areas of the world
•Fixed an issue that resulted in some line-of-sight checks to be skipped by investigating Lawmen
•Fixed an issue that resulted in the theft of some horses to not register as a crime
•Fixed an issue where combinations of ‘Tap to Hold Delay’ and ‘Control Scheme’ options in the Settings menu would result in a delay before the player starts running
•Fixed issues that resulted in menus and other user interface elements overlapping
•Fixed an issue that resulted in temporary blank or missing sections of the Pause Menu
•Fixed an issue that resulted in truncated or overlapping text in some menus
•Fixed issues related to the appearance and behavior of shop menus - such as the Stable, Gunsmith and Wardrobe
•Fixed an issue that allowed some player controls to be accepted while in the Satchel menu
•Fixed the visibility of map blips by increasing their size when hovered over on the Map and adding the option to adjust the size of both map and radar blips through the Settings menu
•Fixed an issue that resulted in missing or incorrect information when hovering over some map blips
•Fixed issues with the Social Club menus and news feeds
•Fixed issues with missing characters, prompts and truncated text for some text in East Asian languages
•Fixed issues with spelling and grammar for game menus, map locations, help text and error messages
•Fixed an issue that resulted in some weather effects such as rain and snow to appear as flat sheets or columns above the player
•Fixed an issue that resulted in incorrect textures and lighting effects on some combinations of player clothing
•Fixed an issue that resulted in some clothing items rendering incorrectly when viewed in the mirror
•Fixed an issue with the display of player shadows while using weapons in first person mode
•Fixed an issue that resulted in some shadows cast on dynamic cloth to display in low quality
•Fixed an issue with water reflections and lighting when swimming in first person mode
•Fixed an issue with the appearance of sparks on train tracks when turning and braking a locomotive
•Fixed issues with full-screen effects and particle effects that resulted in them displaying incorrectly at resolutions higher than 1080p
•Fixed an issue that resulted in turret weapon muzzle flash effects rendering incorrectly when using the turret in first person mode
•Fixed an issue with sniper scopes and other user interface elements which resulted in graphics displaying incorrectly
•Fixed an issue that resulted in items that could not be looted to be highlighted incorrectly when using Eagle Eye
•Fixed an issue with the description for Bread Bait that showed an incorrect world location for finding Perch and Redfin Pickerel fish species
•Fixed issues with spelling and grammar for item descriptions and compendium entries
•Fixed an issue that prevented certain breeds of horses from being hitched outside the Valentine Saloon
•Fixed an issue that resulted in the player’s horse dying instantly after certain collision impacts, such as cliffs or trains
•Fixed an issue that resulted in incorrect animations when a player’s horse landed on a slope after vaulting an obstacle
•Fixed an animation issue with swapping and storing certain weapons on your horse
•Fixed issues with incorrect positioning when taking cover against certain types of vehicles
•Fixed issues where the selected weapon ammo type would be reset after dismounting a horse
•Fixed an issue that had a chance to cause persistent camera shaking after aiming and firing with scoped weapons
•Fixed an issue that resulted in weapons not automatically cocking while shooting from cover in first person mode
•Fixed an issue that resulted in the Double-Barreled Shotgun not being able to reload after exiting cover in some circumstances
•Fixed a camera issue that occurred when aiming with scoped weapons from cover while in first person mode
•Fixed animation issues when firing and reloading certain weapons in cover
•Fixed an issue with animations that could occur while running/crouching with the Bow in first person mode
•Fixed an issue that resulted in the player experiencing a temporary loss of control while maintaining weapons in first person mode
•Fixed an issue that resulted in camera problems when attempting to maintain a weapon while standing on a moving vehicle
•Fixed an issue that resulted in a slow fade-in delay of the reticle when aiming with an attached scope
•Fixed an issue that resulted in a blurry effect when switching between different engraving styles at the Gunsmith
•Fixed issues with the camera while firing the Hotchkiss Cannon in first person mode
•Fixed issues related to animal animation, movement and behavior
•Fixed an issue that resulted in some incorrect waypoint routes when navigating long distances on the map
•Fixed an issue that resulted in the player getting stuck under river rapids and unable to surface in certain locations
•Fixed an issue that resulted in incorrect animations playing for members of the world population
•Fixed an animation issue that resulted in enemies appearing upright after being knocked down and trying to recover
•Fixed an issue that prevented hogtied enemies from being dismembered when run over by a train
•Fixed an issue that resulted in some shopkeepers becoming hostile to the player when unprovoked
•Fixed an issue that resulted in the player slowing down when trying to sprint across some rope bridges in the world
•Fixed issues in the world that resulted in players becoming stuck between objects / buildings when climbing
•Fixed an issue that resulted in incorrect gore/dismemberment visuals to appear on some members of the world population once killed
•Fixed an issue that resulted in floating hats to occur on some members of the world population
•Fixed an issue in the Mission ‘Polite Society, Valentine Style’ that resulted in erratic animal behavior when trying to lead the horse back to its owner
•Fixed an issue in the Mission ‘Who is Not Without Sin’ where the Mission would unexpectedly fail despite the witness being successfully threatened
•Fixed an issue that resulted in an incorrect response from the law after completing the Mission ‘Paying A Social Call’
•Fixed an issue that resulted in players who retried the Mission ‘The King’s Son’ from a checkpoint being unable to open a required door
•Fixed an issue that resulted in the player’s longarm weapons being offset on their back after completion of the Mission ‘A Quick Favor for an Old Friend’
•Fixed an issue with the weapon holding animations of some guards during the Mission ‘Advertising, the New American Art’
•Fixed an issue with some cutscene animations during the Mission ‘That’s Murfree Country’ when the player is wearing certain clothing combinations
•Fixed an issue that resulted in the starting locations of some Horseman challenges to be incorrectly detected, preventing challenge completion
•Fixed an issue during the Poker minigame where winning animations may not play in some circumstances for games with multiple pots
•Fixed an issue where an NPC would not react to the player robbing their Camp in clear view
•Fixed an issue where the Journal would not appear in the cutscene after achieving 100% completion
•Fixed an issue that resulted in the player requesting a ride would accidentally hijack the driver of a vehicle
•Fixed an issue where players were unable to lock-on and interact with certain characters in specific situations
•Fixed an issue that resulted in some Compendium entries not unlocking if collectable weapons were collected immediately after failing certain Epilogue Missions
•Fixed an issue that would result in being unable to skin Legendary Animals after destroying the animal’s limbs
•Fixed an issue that resulted in the player’s knife clipping through their outfit while using non-standard gun holsters
•Fixed animation issues with cutscenes that occur during Co-op Missions
•Fixed issues with the help text in Red Dead Online Beta Co-Op Missions
•Fixed an issue that resulted in some Stranger Missions not launching correctly
•Fixed an issue that resulted in players getting stuck after delivering the vehicle in the Gun for Hire Mission ‘Repossession’
•Fixed an issue that resulted in the Mission not ending as expected in the Gun for Hire Mission ‘Horse Theft’
•Fixed issues with map blips in the Gun for Hire Mission ‘On the Hunt’
•Fixed an issue that resulted in players not being brought into Missions who should have been
•Fixed an issue that resulted in Posse Versus to incorrectly end immediately after starting
•Fixed issues with spawn positions in the Free Roam Event ‘King of the Castle’
•Fixed an issue that resulted in players being placed in Free Roam rather than their Mission after launching a Gun for Hire Mission
•Fixed an issue that resulted in the player not being placed in the vehicle at the start of Gun for Hire ‘Caravan Escort’
•Fixed an issue that resulted in a stolen horse from a Coach Holdup disappearing while the Mission was still in progress
•Fixed animation issues with cutscenes that occur during Stranger Missions
•Fixed an issue that resulted in some building doors to be locked during Hideout events, preventing event completion
•Fixed an issue that resulted in Hideout Events not launching correctly
•Fixed an issue that resulted in players getting stuck on the results screen at the completion of a Showdown Mode
•Fixed an issue that resulted in players receiving no points for the first kill in the Showdown Mode ‘Name Your Weapon’
•Fixed an issue that resulted in players getting stuck on a black screen after completion of the Showdown Mode ‘Name Your Weapon’
•Fixed an issue with sudden death in the Showdown Mode ‘Name Your Weapon’
•Fixed an issue that resulted in players getting stuck after finishing the Showdown Mode ‘Most Wanted’
•Fixed an issue that resulted in players incorrectly receiving the spectator alert screen when attempting to join the Showdown Mode ‘Gun Rush’
•Fixed an issue that resulted in player character portraits not displaying on Showdown Mode leaderboards
•Fixed an issue that resulted in players spawning and being unable to participate after accepting an invite to a Showdown Mode that was already in progress
•Several optimizations to matchmaking and network performance
•Fixed issues that resulted in player positions, animations and interactions being out of sync between different players in a session
•Fixed an issue that resulted in players getting stuck when trying to join a Mission in progress
•Fixed issues that resulted in problems with matchmaking, displayed network error messages, or being disconnected from the server
•Fixed an issue that prevented a player from joining a session after accepting an invite from another player
•Fixed issues that resulted in in-game invites not being received by other players in some circumstances or resulting in error messages when sent
•Fixed an issue with profile switching that resulted in a player being unable to join the Red Dead Online Beta until the game was restarted
•Fixed an issue that resulted in players incorrectly receiving the alert “Unable to download Mission data at this time. Please try again later. [Error: 0x99470000]”
•Fixed an issue that resulted in Job matchmaking with posse members continuing after attempting to leave the Red Dead Online Beta via the Pause menu
•Fixed an issue that resulted in players losing functionality after using the Replay Mission option
•Fixed an issue that resulted in the ‘Posse Infighting’ and ‘Team Posse Infighting’ options being incorrectly greyed out
•Fixed issues that resulted in players being unable to send or receive Posse invites
•Fixed issues with Ability Card descriptions
•Fixed an issue that resulted in the Online main menu incorrectly showing a Persistent Posse as joinable when other Posse members were not currently online
•Fixed an issue that resulted in animated transitions between matchmaking and lobby menus not appearing for some online Co-op Missions
•Fixed an issue that resulted in the list of friends on the Player menu not being correctly sorted by online status
•Fixed an issue that resulted in flickering button prompts on the Abilities menu while switching between cards
•Fixed issues where incorrect text would appear on some network error messages
•Fixed an issue that resulted in some players not receiving inventory notifications after skinning an animal
•Fixed an issue with an incorrect character limit being displayed while selecting a name in the Character Creator menu
•Fixed an issue that resulted in old character information to display on the Player menu after deleting and creating a new character
•Fixed an issue that resulted in player rant to be displayed incorrectly on the Progress menu
•Fixed an issue that resulted in voice chat options in the Settings menu to not save correctly
•Fixed an issue that resulted in the ‘Hunting Profits’ statistic to not update correctly on the Player menu
•Fixed an issue that resulted in a flashing button prompt when attempting to lasso and hogtie another player in a Free Roam session
•Fixed issues that resulted in incorrect prompt text when interacting with Mission givers and Shopkeepers
•Fixed an issue that resulted in floating player names displaying in incorrect positions
•Fixed an issue that resulted in some Lawmen losing their radar blips while still in combat
•Fixed an issue that resulted in a crime going unreported after looting a dead lawman in view of other Lawmen
•Fixed an issue that resulted in Lawmen and other world population reacting incorrectly to explosions caused by thrown Dynamite
•Fixed an issue that resulted in crimes not being reported for looting the Saddlebags of hitched horses in towns
•Fixed an issue that resulted in players not gaining a Wanted status after reviving fellow Posse members who are involved in combat with Lawmen
•Fixed an issue that resulted in melee crimes against the world population not being detected properly
•Fixed an issue that resulted in some items not appearing on the item wheel after purchasing from the Handheld Catalogue or Social Club Catalogue website
•Fixed issues that resulted in clipping and intersection problems with different combinations of player clothing
•Fixed an issue with the shop transaction system that could have caused errors, queued duplicate transactions or prevented repeated purchases of an item
•Fixed an issue that resulted in some unlocked Award belt buckles not appearing in the Wardrobe menu
•Fixed issues that resulted in incorrect colors to be shown between the Wardrobe menu and clothing models
•Fixed an issue that resulted in the player’s stored hat not appearing on the horse inventory wheel after returning to Free Roam after a Mission
•Fixed an issue that resulted in the player not being able to put away certain held items such as treasure maps and the Handheld Catalogue
•Fixed an issue that resulted in the Special Swamp Lure not being available to purchase in the Handheld Catalogue
•Fixed an issue that resulted in players’ horse Cores to immediately drop after making it flee then recalling it
•Fixed an issue that resulted in floating tugboats appearing and persisting in the world between Free Roam sessions
•Fixed animation issues related to entering, exiting, hijacking and sitting on vehicles as well as interaction with mounts
•Fixed camera issues while using vehicles in first person mode
•Fixed an animation issue that could occur when viewing other players hanging off the exterior of a vehicle
•Fixed animation and behavior issues when aiming and firing weapons from the passenger seats of some vehicles
•Fixed an issue that resulted in vehicles not being able to be driven after swapping reins between two players
•Fixed an issue that resulted in players getting stuck when attempting to enter the trolley in Saint Denis
•Fixed issues that resulted in stowed pelts disappearing or dropping from the player’s horse when interacting with other nearby players
•Fixed an issue that resulted in player saddles disappearing after transitioning from a Job to Free Roam
•Fixed an issue that resulted in other players appearing to face the wrong direction while aiming and shooting a weapon from Horseback
•Fixed an issue that resulted in weapon degradation to be reset after cleaning a weapon during a Showdown Mode
•Fixed an issue that resulted in some repeater and rifle weapons not registering headshots correctly while firing near the weapon’s maximum range and using an attached scope
•Fixed an issue that resulted in the reticle size not updating if the player died while holding a drawn Bow
•Fixed an issue that resulted in weapon pickups not glowing correctly while playing Showdown modes under certain circumstances
•Fixed an issue that prevented inventory help text from appearing when attempting to collect certain weapon pickups when the player inventory was at maximum capacity
•Fixed an issue with incorrect inventory notifications when attempting to collect multiples of the same pickup type in quick succession
•Fixed an issue resulted in some weapons being able to be fired as fully automatic under certain conditions
•Fixed an issue that resulted in missing or invisible weapons during the introductory cutscenes of the Red Dead Online Beta
•Fixed an issue that resulted in the player’s weapon briefly disappearing from their hands when leaving the Maintain menu
•Fixed an issue that resulted in duplicate Throwing Knife pickups to appear in the world after being thrown by another player in the session
•Fixed an issue that resulted in players being unable to throw some projectile weapons in team-based Missions
•Fixed an issue that resulted in some thrown melee weapons disappearing from the player’s inventory after transitioning from a Job back to a Free Roam session
•Fixed an issue that resulted in incorrect animations playing when female players lit and threw the Fire Bottle
•Fixed issues where the world population would not flee or react correctly to the actions of players
•Fixed an issue with incorrect animations when multiple players take cover against the same object
•Fixed an issue that would result in the player’s stamina bar draining incorrectly while swimming
•Fixed issues and made improvements to the behavior of emotes and the functionality of the emote selection wheel
•Fixed an issue that resulted in the upgraded Saddlebag not increasing players’ carry capacity
•Fixed an issue that resulted in players getting stuck in a lobby after voting to kick a player
•Fixed an issue that resulted in players being incorrectly charged when using Fast Travel after joining a ‘Hunt the Posse’ activity
•Fixed an issue that resulted in the stats for 'Total Cash Earned' and 'Total Cash Spent' to appear incorrectly
•Fixed issues that resulted in changes to players’ hair and facial features to either change to a different style or be removed
•Fixed an issue that resulted in the player’s knife not displaying while cooking and crafting items in Free Roam
•Fixed issues with Showdown Series sign-posts appearing in Free Roam
•Fixed an issue that resulted in players losing all map blips after Fast Travelling
•Fixed an issue that resulted in players receiving an unresponsive button prompt after breaking down a bird in their satchel
•Fixed an issue that resulted in players getting stuck on a black screen after accepting an invite
•Fixed an issue that resulted in players having no map blips after quitting and being asked to spectate a Mission
•Fixed an issue that resulted in players being unable to rename their Posse
•Fixed an issue that resulted in players having no functionality after accepting a PSN Voice Chat Party invite
•Fixed an issue that resulted in spectating players getting stuck on the winning players screen
•Fixed an issue that resulted in trains to appear driving off the tracks
•Fixed issues with idle kicking on Xbox One
•Fixed an issue with the bank doors in Valentine
•Fixed an issue that resulted in players being unable to purchase items with gold
•Fixed an issue that resulted in players incorrectly losing pelts
•Fixed an issue that resulted in players being unable to craft Special Snake Oil
•Fixed an issue that resulted in female characters having male voices when vomiting
•Fixed an issue that resulted in players being unable to choose a gender for their horse
•Fixed an issue that resulted in Camp flag map blips flashing repeatedly
•Fixed an issue that resulted in the Parley help text flashing repeatedly
•Fixed an issue that resulted in a delay in displaying the map when loading in after quitting store menus
•Fixed an issue that resulted in players’ outfits being reset
•Fixed an issue that resulted in players’ weapon loadouts being incorrect
•Fixed an issue that resulted in the game being stuck in slow motion after transitioning from a Job to a Free Roam session
•Fixed an issue that resulted in erratic camera positioning when a player quit a Job or disconnected from a session while being locked onto by another player
•Fixed an issue that resulted in players falling through the world when hogtied and dropped at certain locations
•Fixed an issue that resulted in other players in a session to flicker or appear invisible
•Fixed an issue with incorrect combat behavior of enemies in multiplayer sessions
•Fixed an issue that prevented voice chat notifications from appearing while a player is crafting or cooking
•Fixed an issue that resulted in incorrect animations when attempting to purchase items from shop shelves without the required funds
•Fixed an issue that resulted in a player being unable to skin or pluck an animal under certain circumstances
•Fixed an issue that resulted in delayed hit reaction animations when shooting at players over long distances
•Fixed issues that resulted in players receiving inappropriate or duplicate play style awards on the leaderboard at the end of a Job
•Fixed an issue that resulted in team voice chat not working correctly when joining a Mission in progress
•Fixed an issue that resulted in the player becoming stuck in first person mode and unable to look around after transitioning from a Mission to Free Roam
•Fixed an issue that resulted in the ‘Buckle Up’ achievement showing incorrect progress towards completion
•Fixed an issue that resulted in players not receiving the option to equip the buckle after completing the 'Trade: Earn 100 Gold Nuggets' Award
•Fixed an issue resulted in some weapons not counting towards melee-based Awards in the ‘Sharpshooter’ category
•Fixed an issue that resulted in players not being able to break free from a grapple if it occurred while the player was resting
•Fixed an issue that resulted in a muted players voice chat to become unmuted after transitioning between several sessions
•Fixed an issue with female movement animations while the Gunslinger walk style is selected
•Fixed issues with incorrect skinning and looting animations for multiplayer characters
•Fixed an issue with misaligned animations when grappling and tackling other players
•Fixed an issue that resulted in weight not being represented correctly on the models of some female players
•General improvements to stability and performance

En ligne Yan

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« Réponse #68 le: 26 Février 2019, 17:42:18 pm »
Toujour rien pour le contenu PVE et pas de serveurs free aim
Cool pour les blips par contre


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« Réponse #69 le: 26 Février 2019, 17:58:26 pm »
trop tard


 :awesome

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« Réponse #70 le: 19 Mars 2019, 18:44:47 pm »
Les changements à venir au cours du printemps, il va finalement y avoir un genre de passive mode:
https://www.rockstargames.com/newswire/article/60894/Red-Dead-Online-Beta-The-Road-Ahead

En tout cas, y'en a encore qui joue à ça?

À part me connecter une fois par semaine pour ramasser les cadeaux offerts par Rockstar, je fais pas grand chose d'autre.
https://www.rockstargames.com/newswire/article/60897/Red-Dead-Online-Beta-New-Fishing-Challenge-Free-Roam-Event-Added-Today

En ligne Yan

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« Réponse #71 le: 19 Mars 2019, 20:27:47 pm »
Ya rien a fair coté PVE
Rendu la j'espere que le online va etre un fail et qu'ils vont juste fair du DLC pour la campagne

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« Réponse #72 le: 19 Mars 2019, 22:26:49 pm »
Selon certaines rumeurs, Red Dead Online a eu un bien meilleur lancement que celui GTA Online en terme de popularité, sauf que par la suite la plupart des joueurs ont complètement décrochés et sont jamais revenu jouer.

Supposément que les actionnaires de Take-Two sont en beau maudit que Red Dead Online soit un flop et ils essayeraient de pousser Rockstar Games à sortir GTA 6 et son Online plus tôt que prévu.

En tout cas, les prochains vrais DLCs pour Red Dead Online ça serait même pas avant juillet à septembre 2019 selon ce leaker:
https://twitter.com/TezFunz2/status/1093850925645643776

En ligne Yan

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« Réponse #73 le: 19 Mars 2019, 22:50:02 pm »
La formule de GTA Online marche juste pas avec Red Dead anyway
Ca reste 2 jeux crissment different